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NPC Generator

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Advanced [show]


Syllin Floshem, Female Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she sports tan clothing, slightly heavier than average wear. She wears her hair in dreadlocks. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Syllin was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. When money was particularly tight she was walking through alleys when she overheard a Merchant hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has dedicated herself to building a better trade route.

Motivation: To unite with her sister.

Flaws: Addict, Emotional. Bonds: Family, Poor, Adventurer. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Syllin Floshem, Female Elf Commoner 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 13 (+1)13 (+1) 14 (+2)10 (+0)
Skills Stealth +6, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Terran
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 40 pp.


Social Check DCs


Fenriz Talent, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears black painted combat armor at almost all times. He keeps his purple hair in a flapper bob. This black eyed southerner is not easily forgotten.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Fenriz hails from a village terrorized by dire rats. His family was turned out during the war. He and his family wandered south to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Fenriz was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and he's repulsed by the pc

Flaws: Antagonistic, Fearful, PTSD. Bonds: Enemies. Occupation: Stableman

Voice: Uses lots of figures of speech

Attributes [hide]

Fenriz Talent, Male Tiefling Cleric 8
Medium (5'11") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 68 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)19 (+4) 11 (+0)17 (+3)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Ignan, Gnoll, Elven, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: Just what you see.


Social Check DCs


Oren High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He dresses like a well dressed Ruler does, and carries pickaxes. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A powerful wizard made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ruler. He has set out to sabotage the competition.

Motivation: To be a Bounty Hunter again; and balancing his hectic life and new ruler responsibilities is difficult

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Job, Mentor. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Oren High-hill, Male Halfling Paladin 2
Small (3'0") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)16 (+3) 12 (+1)8 (-1)
Skills Investigation +5, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Giant, Druidic, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 260 gp.


Social Check DCs


Art Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He wears clothing that is held on in multiple layers but all of it is in poor condition. His cinnamon fur is still thick. He tend to wears goggles to shield his eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero

Ideals: Philantrophist. Bonds: Poor, Job, Mentor, Adventurer. Occupation: Slave Trader

Voice: pre-pubescent

Attributes [hide]

Art Wing, Male Tabaxi Paladin 11
Medium (5'0") Tabaxi, Neutral Evil (CR 11)
Armor Class 13
Hit Points 81 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)16 (+3) 8 (-1)18 (+4)
Skills Investigation +7, Persuasion +8
Senses Passive Perception 9
Languages Common, Druidic, Gnome, Draconic
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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