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NPC Generator

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Advanced [show]


Hethress Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a green tunic with tan highlights, and long yellow pants that bunch up around her shoes. Her long gold crest is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She is lazy and tries to find solutions quickly.

History: She was born to a criminal king-pin and mafia family She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She used her abilities to trick people and travel the world for free.

Motivation: A need for knowledge about a nearby landmark; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insane, Lazy. Bonds: Criminal record, Nature, Adventurer. Occupation: Ploughman

Voice: Voice breaks

Attributes [hide]

Hethress Vangdondalor, Female Dragonborn Barbarian 9
Medium (6'3") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 11
Hit Points 66 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)7 (-2) 7 (-2)10 (+0)
Skills Nature +1, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 600 gp. Black pearl (800 gp). Alexandrite (800 gp).


Social Check DCs


Two Llamas Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'3". He is dressed in a clean pastel cloak covering his clean studded leather, and his gloved hand is found clutching a scythe. His cinnamon fur is braided into rings. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. He is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Painter and found it very stressful. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new painter responsibilities is difficult

Ideals: Gifted, Fighting. Flaws: Addict. Bonds: Poor, Job. Occupation: Painter

Voice: Speaks with back of mouth

Attributes [hide]

Two Llamas Grass, Male Tabaxi Expert 15
Medium (5'3") Tabaxi, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 18 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)13 (+1) 14 (+2)16 (+3)
Skills Animal Handling +7, History +6
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3

Possessions: 4000 gp. Sard (60 gp). Aquamarine (200 gp). Smoky quartz (60 gp). Golden pearl (100 gp). Eye agate (10 gp). Citrine (60 gp). 1 Medium magic item.


Social Check DCs


Chad Marley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His brown hair is heavily combed to the left. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Chad isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in the west to a Carpenter, Chad learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He became a Carpenter soon after.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Fighting. Flaws: Addict, Antagonistic. Bonds: Rich, Job. Occupation: Carpenter

Voice: Old Prospector

Attributes [hide]

Chad Marley, Male Human Ranger 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 sp.


Social Check DCs


Bethrynna Morris, Female Half-Elf [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She has a large violet mantle and cape that has been intricately interwoven into her brown robe. Her whole body is exceptionally muscular. She has a very tight haircut. Her violet eyes dart from person to person to random spaces in the air.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She enjoys reading and quiet.

History: The child of a Priest, who enjoyed hunting, Bethrynna was taken on many hunting expeditions. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She left for the north, certain she would find work there.

Motivation: Retire the richest woman in the north.

Ideals: Persistence, Logical, Entrepeneur. Bonds: Immigrant, Nature. Occupation: Glassblower

Voice: Hollow voice

Attributes [hide]

Bethrynna Morris, Female Half-Elf Paladin 6
Medium (4'9") Half-Elf, Neutral Good (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)11 (+0) 10 (+0)17 (+3)
Skills Deception +6, Intimidation +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp. Hematite (5 gp). Citrine (40 gp). Golden pearl (70 gp). Tourmaline (70 gp).


Social Check DCs

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