Oriff Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: 3'9" and muscular, this eastern woman wears bulky brown painted plate armor. She has moderate length white hair. She has a tattooed face.
Personality: Oriff hangs on like a leech to those who appreciate her. It was this clingy personality that held back her dancing career. She is skeptical of what others tell her and is slow to trust.
History: She is a Succubi in disguise. While studying, she fell in love. They married and had a daughter. She has never given up on her dancing dream.
Motivation: Obtaining odd cultural Half-Orc artifacts is her passion.
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Adventurer, In love. Occupation: Baker
Voice: Thin and wheezing
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 100 (9d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 1700 gp.
Mindartis Murphy, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and tends to wear a yellow poncho over his likewise colored trousers and shirt. His tied-back hair is blonde. His gray eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Baker, Mindartis learned a great deal about his mother's area of expertise. When Mindartis reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better village for his children.
Motivation: A deep hatred of orcs; and many orcs want him driven away
Ideals: Fighting. Bonds: Adventurer, Job, Military, Enemies. Occupation: Baker
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Auran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 400 gp. Banded agate (8 gp).
Sindri Gummen, Male Gnome [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Gardener. He has styled his black hair well, parting it to the left. He wears large thick round spectacles.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: He was born in the south, but his parents moved at a very young age to the east. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He has passion for adventuring and risk; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Joker. Flaws: Racist. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Gardener
Voice: Smoker's lung
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Elven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. Solid gold idol (700 gp). Old masterpiece painting (500 gp). A roughly beaten golden orb (110 gp). 8 Acid flasks. 4 Thunderstones. 2 Alchemist’s fire. 4 Thunderstones.
Bhevek Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears just a red suit. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He likes to make people angry or surprised. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After a long history of fighting, Bhevek and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Criminal record. Occupation: Unemployed
Voice: Sore throat, cough
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 27 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 18 (+4) | 17 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 2200 sp. Deep green spinel (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!

