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NPC Generator

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Advanced [show]


Georgina Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Beneath her clothing is a huge mess of scar tissue. Her hair is always cut to a buzz. She wears a mask on her face.

Personality: She likes to make people angry or surprised. Animals are drawn to her, and she is able to talk to them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her psionic abilities were realized during a raid on her village. She has since lost track of the people in her past.

Motivation: She feels the way she acts is they only way to get by in the world; and to reunite with her absent father

Ideals: Gifted, Impeccable. Flaws: Antagonistic. Bonds: Slave, Immigrant, Family. Occupation: Guard

Voice: Raspy

Attributes [hide]

Georgina Elderberry, Female Halfling Monk 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)7 (-2) 14 (+2)5 (-3)
Skills Nature +1, Stealth +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 800 gp. Smoky quartz (20 gp). Onyx (20 gp). Red-brown spinel (120 gp).


Social Check DCs


Bethrynna Goltorah, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she likes to wear ponchos typically of a light violet in addition to tight pants. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.

Personality: She is calm most of the time but flees social interaction. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She comes from a rich western family. Her father had invested heavily in several trade routes and wanted her to inherit them. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Marry her brother to traveling adventurers; and her spouse's relatives view her with great suspicion

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Adventurer, Family. Occupation: Bounty Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Bethrynna Goltorah, Female Half-Elf Commoner 1
Medium (4'11") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Nature +3
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 160 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cloak In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his warhammer ready. He keeps his long white fur kept up in a rat tail. This blue eyed southerner is not easily forgotten.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He now travels the world, in search of power and loot.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Cloak In the Wind, Male Tabaxi Commoner 9
Medium (5'1") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 45 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)13 (+1) 12 (+1)17 (+3)
Skills Insight +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1100 gp. Brass mug with jade inlays (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Cloth of gold vestments (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gormogord Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered falchion and tarnished whip as well. His brown hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is very quiet and rarely speaks above a whisper. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a Banker, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west.

Ideals: Fighting, Entrepeneur. Flaws: Insomniac, Shy. Bonds: Poor. Occupation: Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gormogord Porridgepot, Male Halfling Barbarian 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 14
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 10 (+0)10 (+0)
Skills Deception +2, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Orc, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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