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NPC Generator

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Advanced [show]


Helgret Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She carries with her a set of monstrous two handed axes, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She wears her chestnut hair up. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She also is a firm believer in the womanly ideal.

History: Born to a Server, her mother struggled to pay the bills. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helgret fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove her worth to the world; and meet up once more with her childhood friend

Ideals: Fighting. Flaws: Insane, Secretive, Impulsive. Bonds: Poor. Occupation: Laborer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Helgret Thrahak, Female Dwarf Ranger 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 18 (+4)15 (+2) 16 (+3)8 (-1)
Skills Insight +5, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Antrara Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. Her bronze crest is braided into rings. Her eyes are gold and she is always smoking a pipe.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in the north to a Fortune-teller, Antrara learned a great deal about her father's area of expertise. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She left for the north, certain she would find work there.

Motivation: To unite with her brother; and her relatives are trying to arrange a marriage

Ideals: Entrepeneur. Bonds: Poor, Job, In love, Immigrant, Family. Occupation: Fortune-teller

Voice: Pirate accent

Attributes [hide]

Antrara Hshhsstoroth, Female Dragonborn Fighter 6
Medium (6'6") Dragonborn, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 27 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 16 (+3)5 (-3)
Skills Insight +6, Performance +0
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Rhodochrosite (4 gp). Rose (20 gp). Brown-green garnet (150 gp). 1 Minor magic item.


Social Check DCs


Ahrim Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and prefers to wear black clothing when he does not wear armor. He wears his silver hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep black.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Ahrim lived on a farm with his father, near the main road leading to a nearby town. Ahrim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ahrim decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his brother; and he's looking for his big break

Ideals: Athletic, Optimist. Bonds: Family, Criminal record, Adventurer. Occupation: Ploughman

Voice: Strong lisp

Attributes [hide]

Ahrim Rise, Male Tiefling Warrior 8
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 67 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 18 (+4)17 (+3)
Skills Athletics +4, Medicine +7
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +7

Possessions: 2000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A roughly beaten golden orb (180 gp). Silver ewer (100 gp).


Social Check DCs


Art Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tight fitting brown shirt and pants. His fur is short and orange. His eyes are green.

Personality: His tongue was cut out and he uses sign language. His job bores him to no end. He has decided to make it more interesting.

History: Art was born in the west. At a young age he loved to build and create. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Disease. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Dilettante

Voice: Uses lots of figures of speech

Attributes [hide]

Art Fang, Male Tabaxi Commoner 10
Medium (5'0") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 20 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 8 (-1)10 (+0) 5 (-3)18 (+4)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 2200 gp.


Social Check DCs

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