Gesrethe Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. She has wavy green crest. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is mildly Dragonborn supremacist, though she does not identify as such. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has had some formal poetry training, and achieved minor success. She has never given up on her poetry dream.
Motivation: Dragonborn compassion.
Ideals: Optimist, Artistic. Flaws: Racist. Bonds: Rich. Occupation: Bowyer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 8
Hit Points 23 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 6 (-2) | 9 (-1) | 17 (+3) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Aquan, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +2
Possessions: 2000 gp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item.
Trym Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His brown hair, when down, is lengthy. He has gleaming, smiling gray eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his father was called into army service. Brilliant and gifted he never wanted to apply himself. He has never given up on his poetry dream.
Motivation: He is wracked by social anxiety; and he desires power and/or immortality
Ideals: Gifted, Artistic. Flaws: Fearful. Bonds: Adventurer, Military. Occupation: Bather
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 8)
Armor Class 11
Hit Points 54 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1200 gp. Zircon (80 gp). Black pearl (200 gp). Amethyst (150 gp). Carnelian (80 gp). Blue star sapphire (400 gp). Black pearl (200 gp).
Senteq Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This man is renowned for his bright tan suits and hats. He is muscular with a powerful set of arms. He has a very tight haircut. His hazel eyes dart from person to person to random spaces in the air.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Further he is a bit of a stoner and is frequently out of it.
History: Born in the north his family was never financially stable. In his 16th year, his parents were killed by a drow raid, leaving Senteq alone in the world. After a stint in an orphanage, he was adopted. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He is wracked by social anxiety; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Mundane, Addict, Fearful. Bonds: Poor, Enemies, Criminal record. Occupation: Detective
Voice: Cold and demanding tone
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Elven, Infernal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 13000 cp. Red-brown spinel (100 gp). White opal (700 gp). Jet (100 gp). Emerald (700 gp). 1 Minor magic item.
Emerald Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a pastel suit, green shirt, and black tie. He has moderate length yellow fur. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Emerald lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels the way he acts is they only way to get by in the world; and an old rival family wants him found
Ideals: Joker, Impeccable. Bonds: Family, Adventurer, Nature. Occupation: Mortician
Voice: Shortens vowels
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 11)
Armor Class 12
Hit Points 22 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 7 (-2) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Goblin, Giant
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 600 gp. Rose (30 gp). Violet garnet (800 gp). Bloodstone (30 gp). Golden yellow topaz (800 gp). Iolite (30 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


