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NPC Generator

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Advanced [show]


Carrie Holimion, Male Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his brown hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He believes the world needs to unite to get rid of illithids once and for all.

History: The child of eastern immigrants he idolized his father. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Poor, Criminal record, Enemies, Immigrant, Mentor. Occupation: Roofer

Voice: Strong lisp

Attributes [hide]

Carrie Holimion, Male Elf Rogue 5
Medium (5'1") Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 13 (+1)15 (+2) 17 (+3)13 (+1)
Skills Arcana +5, Athletics +5
Senses Passive Perception 13
Languages Common, Elven, Auran, Halfling
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +5

Possessions: 3000 sp. 1 Masterwork Light steel shield. 1 Full Plate. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Azza Dodge, Female Tiefling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears a robe, a symbol of the four houses of cards around her neck, and a hammer on her belt. Her chestnut hair is thinning but still full. Her red eyes have a joyful gleam in them most of the time.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: She was born to loving parents in a slum to the north. She has had some formal painting training, and achieved minor success. She has since lost track of the people in her past.

Motivation: Doesn't want to be a Glassblower and was forced into it by her family.

Ideals: Fighting, Artistic. Flaws: Depressed. Bonds: Poor, Family. Occupation: Glassblower

Voice: Speaks with squeezed throat

Attributes [hide]

Azza Dodge, Female Tiefling Expert 8
Medium (4'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)9 (-1) 16 (+3)10 (+0)
Skills Athletics +3, Insight +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +6

Possessions: 300 gp. Tourmaline (130 gp). Lapis lazuli (8 gp). Violet garnet (900 gp). Golden yellow topaz (900 gp). White opal (1100 gp). Silver pearl (130 gp).


Social Check DCs


Delg Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. His silver hair is cut jaggedly and amateurishly. His eyes are brown and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He always tries to repair and not replace. It was this mentality that drove him into the Assassin business.

History: Born in the east to a Assassin, Delg learned a great deal about his father's area of expertise. After coming to the age of reason, Delg took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: He'd like to take his coworkers down a peg; and to be a miner again

Ideals: Persistence, Gifted. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Delg Rumnaheim, Male Dwarf Ranger 6
Medium (4'4") Dwarf, Lawful Evil (CR 6)
Armor Class 11
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 8 (-1)8 (-1) 16 (+3)11 (+0)
Skills Religion +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 7000 sp. A delicate silver chain set with a tourmaline (30 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item.


Social Check DCs


Jezean Wystongjiir, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a black armored body suit, with a simple white line shooting up and back down. Her red crest is still thick. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: When she was but 5 years old her parents immigrated from the north. She went to a religious school and was inspired by the priests there in charitable deeds. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Flaws: Antagonistic. Bonds: Poor, Religious, Immigrant. Occupation: Mason

Voice: Indian accent

Attributes [hide]

Jezean Wystongjiir, Female Dragonborn Rogue 5
Medium (6'7") Dragonborn, Neutral Evil (CR 5)
Armor Class 13
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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