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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Five Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His fur is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Animal Trainer. He is a logical person and will generally grow upset if things defy logic and science.

History: Five hails from a village terrorized by goblins. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He now owns his own business.

Motivation: To unite with his brother; and balancing his hectic life and new animal trainer responsibilities is difficult

Ideals: Logical. Bonds: Job, Enemies, Debt, Family. Occupation: Animal Trainer

Voice: Posh accent

Attributes [hide]

Five Thundercloud, Male Tabaxi Commoner 9
Medium (5'8") Tabaxi, Chaotic Good (CR 9)
Armor Class 9
Hit Points 29 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)17 (+3) 17 (+3)15 (+2)
Skills Animal Handling +6, Performance +5
Senses Passive Perception 13
Languages Common, Sylvan, Ignan, Draconic
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2

Possessions: 210 pp. Eye agate (6 gp). White pearl (150 gp). Tiger eye turquoise (6 gp). Blue quartz (6 gp).


Social Check DCs


Ermina Gentry, Female Human [Permalink]

Personal [hide]

Description: She wears dull grey sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed warhammer, just in case. Her attire stands in sharp contrast to her warhammer, which is beautifully polished and possesses an ornate carving of a rose on it. Her white hair is drawn into a tight pony tail with a rose scrunchie. Her amber eyes dart from person to person to random spaces in the air.

Personality: She can speak with the recently deceased. She pushes her goals aggressively. She is also a coward if confronted.

History: Born to a poor family in the city she treasured whatever gifts she got. Her druidic abilities were realized during a raid on her village. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Gifted. Flaws: Fearful, Secretive. Bonds: Poor, Job. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Ermina Gentry, Female Human Aristocrat 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 12 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 18 (+4)13 (+1) 12 (+1)14 (+2)
Skills Religion +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bertram Kendall, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of jet and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair is kept up in a ponytail inside a broad hat. His eyes are brown and catlike.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Bertram hails from a village terrorized by goblins. His first spouse was a Navigator, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Roofer and was forced into it by his family; and he has money and likes to spend it

Ideals: Philantrophist. Bonds: Rich, Job, Enemies, Family. Occupation: Roofer

Voice: Spits and sputters

Attributes [hide]

Bertram Kendall, Male Human Warrior 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 11
Languages Common, Celestial, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp.


Social Check DCs


Veit Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is lengthy and is close to two feet long. His blue eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Veit does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Veit reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.

Motivation: He wants revenge against dire rats; and find a way to reverse the transformation of his brother

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Military, Family, Enemies. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Veit Ironfist, Male Dwarf Expert 2
Medium (4'4") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 11 (+0)15 (+2)
Skills History +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 160 gp.


Social Check DCs

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