Bardryn Balderk, Female Dwarf [Permalink]
Personal [hide]
Description: She sports brown clothing, slightly heavier than average wear. Her hair is long and white with streaks of blonde, and is pulled back with small brown clips. Her green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Bardryn is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Bardryn was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Since then, she has sought to make the best of life.
Motivation: To reunite with her absent father; and further expansion of business
Ideals: Fighting, Optimist. Bonds: Family, Job. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 100 gp. 1 Everburning torch. 4 Antitoxin.
Naal Iathrana, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. With bright black hair and a scraggly beard. His brown unseeing eyes seem to look past you.
Personality: A deeply religious man he believes everything happens for a reason. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born blind and as such lacked many opportunities for work. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his brother's freedom.
Motivation: His religion dominates his actions.
Ideals: Entrepeneur, Artistic. Flaws: Disease. Bonds: Religious, Family. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp.
Shifting Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a pastel costume with the symbols of her god on her torso. Her orange fur is braided into rings. Her face is covered beneath a completely black helmet.
Personality: She is fixated on the number 26. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She is a font of random trivia from the lore and stories she has discovered
History: She served in the navy to pay for her family's outstanding loans. A few years later when the south was not economically sound they moved to her current location. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She wants nothing more than to rejoin the army; and to share knowledge with the world
Ideals: Logical. Flaws: Insane. Bonds: Military, Immigrant. Occupation: Dyer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Infernal, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Ahvain Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear blue pants and tee shirts. His hair is long and black with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To be a Mortician again; and obtaining odd cultural tiefling artifacts is his passion
Ideals: Joker, Gifted. Flaws: Fearful. Bonds: Adventurer, Job. Occupation: Beggar
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 8)
Armor Class 9
Hit Points 38 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 900 gp.
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