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NPC Generator

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Advanced [show]


Emeny Nibley, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair, while still mostly auburn, has prominent grey streaks. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. As long as the job gets done she does not care how it got done.

History: Born in the east to a Merchant, Emeny learned a great deal about her father's area of expertise. Through the years after Emeny was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Emeny's father didn't care for her much, and the feeling was mutual. After a long history of fighting, Emeny and her spouse have recently divorced.

Motivation: To unite with her brother; and she is unsatisfied with her job

Ideals: Professionalism. Flaws: Shy, Antagonistic. Bonds: Job, Family. Occupation: Merchant

Voice: Australian accent

Attributes [hide]

Emeny Nibley, Female Human Aristocrat 4
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)17 (+3) 13 (+1)14 (+2)
Skills Deception +4, Investigation +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Silent Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright pastel suits and hats. He carries with him a set of sais on his belt, each one with a opal on the hilt. He wears a wide-brimmed hat to cover his moderate length beige fur. His eyes are yellow and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born in the south his family was never financially stable. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Marshal for hire.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Fighting, Justice. Bonds: Job, Criminal record, Poor, Slave. Occupation: Marshal

Voice: Switch between two voices

Attributes [hide]

Silent Fang, Male Tabaxi Wizard 5
Medium (6'6") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 27 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)16 (+3) 16 (+3)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Sylvan, Draconic, Druidic
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 500 gp. Emerald (1600 gp). Amethyst (70 gp). 1 Masterwork studded leather.


Social Check DCs


Nadarr Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'2" and usually wears his green robe and has his morningstar always slung over his shoulder. His left leg appears badly burned and disfigured. His crest is short and green. His gold eyes dart from person to person to random spaces in the air.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Nadarr was born in the north. At a young age he loved to build and create. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is currently in port desperately looking for someone to get him out; and wishes to resurrect an old love

Ideals: Optimist, Persistence. Bonds: Slave, In love. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Nadarr Dhyrktelonis, Male Dragonborn Commoner 3
Medium (6'2") Dragonborn, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 6 (-2)13 (+1)
Skills Nature +3, Survival +0
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Krimmon TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Justice. Bonds: Adventurer, Military, Mentor. Occupation: Farmer

Voice: Draws out vowels

Attributes [hide]

Krimmon TellPenny, Male Halfling Commoner 1
Small (3'3") Halfling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)17 (+3) 15 (+2)16 (+3)
Skills Acrobatics +1, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Auran, Gnoll, Infernal
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +4

Possessions: 40 gp. Malachite (12 gp).


Social Check DCs

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