Mardred Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a brown armored body suit, with a simple white line shooting up and back down. She has wavy black hair. She wears crescent spectacles with a black brim.
Personality: She loves telling others what to do and how they should feel about things. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: Born in the north to a Painter, Mardred learned a great deal about her mother's area of expertise. A gifted student she started as a Barber, but she got bored and became a Painter. She has worked as a Painter like her mother before her.
Motivation: Expand her business; and she is unsatisfied with her job
Ideals: Athletic, Opinionated. Flaws: Racist. Bonds: Job. Occupation: Painter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 50 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Orryn Offund, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Sage uniform. His long red hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: Born in a small village he learned the ways of the warrior from his father. From there he went from mercenary job to mercenary job. He left for the west, certain he would find work there.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he'd like to take his coworkers down a peg
Ideals: Optimist, Fighting. Bonds: Job, Immigrant, Adventurer. Occupation: Sage
Voice: Voice breaks
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 10)
Armor Class 12
Hit Points 52 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 |
Possessions: 150 pp. Pink pearl (130 gp). Blue star sapphire (400 gp). Black pearl (1000 gp). Deep blue spinel (1000 gp). Carnelian (20 gp). Freshwater pearl (16 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item.
Sariel Teinithra, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her white hair is heavily combed to the left. Her face is covered beneath a completely black helmet.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born in the north, but her parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to her current location. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sariel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Mentor, Immigrant. Occupation: Spy
Voice: Pronounces O like U
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 16 (+3) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Giant
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 30 pp.
Halander Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'2". He wears red trousers with grey and green striped suspenders. He wears various colorful collared shirts. He has red hair. He wears crescent spectacles with a black brim.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Gifted from a young age, Halander studied abroad. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He struck the Mortician job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Mortician
Voice: Sleepy voice
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 3 | 2 |
Possessions: 700 gp.
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Their contribution stands as a beacon of hope for all adventurers!


