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NPC Generator

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Advanced [show]


Sindri Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long chestnut hair reaches down to his waist. His violet eyes lackadaisically let the world flow into them.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the east was not economically sound they moved to his current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Sindri fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it

Ideals: Philantrophist, Fighting. Bonds: Rich, In love, Immigrant. Occupation: Masseuse

Voice: Smooth and feminine

Attributes [hide]

Sindri Fabblestabble, Male Gnome Expert 4
Small (3'8") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)13 (+1) 16 (+3)9 (-1)
Skills Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Jo Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She is a mite stocky and is typically in her Crown-heir uniform. She keeps her auburn hair in a flapper bob. Her eyes are likewise brown.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised in a mountains tribe. Her father was a mechanic, and taught her how to fix just about anything. She bought a lance and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To be a Sellsword again.

Ideals: Logical, Persistence. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Crown-heir

Voice: Pronounces O like U

Attributes [hide]

Jo Elderberry, Female Halfling Ranger 4
Small (3'1") Halfling, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Deception +5, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 41000 sp.


Social Check DCs


Zagga Vance, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries with her a set of monstrous two handed axes, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She has wavy auburn hair. Her eyes are a pleasant hazel.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She inherited the family business which she has now maintained for 5 years.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Shy. Bonds: Poor, Slave, Military, Job. Occupation: Detective

Voice: High pitched, excited

Attributes [hide]

Zagga Vance, Female Half-Orc Sorcerer 13
Medium (6'3") Half-Orc, Neutral Evil (CR 13)
Armor Class 11
Hit Points 23 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 10 (+0)14 (+2) 10 (+0)7 (-2)
Skills Intimidation +2, Investigation +6
Senses Passive Perception 10
Languages Common, Orc, Dwarven, Gnome
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 1000 gp. Obsidian (12 gp). Silver pearl (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sybil Hayley, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears dark leathers with embroidery. Her tied-back hair is silver. Her eyes, though not visible through her cowl, are green.

Personality: Prone to second guessing herself, she comes off as nervous. She is able to make almost anything out of random pieces of junk.

History: Sold as a small child to a slaver, Sybil was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She moved from fad to fad and when she turned 15 she discovered dancing. She has never given up on her dancing dream.

Motivation: She feels kind of lost in life.

Ideals: Gifted, Artistic. Flaws: Shy. Bonds: Immigrant, Mentor. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Sybil Hayley, Female Human Paladin 1
Medium (4'10") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 11
Languages Common, Abyssal, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Alchemist’s fire.


Social Check DCs

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