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NPC Generator

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Advanced [show]


Dûshrat Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He keeps his blonde hair in a pixie cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He's also a talented Brewer, but doesn't like to broadcast it.

Motivation: To settle down with his crush; and wants his loneliness to end

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Has a crush. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Dûshrat Barclay, Male Half-Orc Ranger 7
Medium (5'10") Half-Orc, Neutral Evil (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 900 gp.


Social Check DCs


Grom Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His red hair is knotted and matted. He has several tiny topaz earrings on each ear.

Personality: Aggressive, abrasive, and angry, Grom embodies much of what other species detest in the Half-Orcs. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Grom was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his singing dream.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Family, Job. Occupation: Roofer

Voice: Complex vocabulary, royal

Attributes [hide]

Grom Marleigh, Male Half-Orc Aristocrat 7
Medium (6'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 8
Hit Points 37 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)8 (-1) 14 (+2)8 (-1)
Skills Athletics +5, History +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: 600 gp. Black pearl (1500 gp). Black pearl (1500 gp).


Social Check DCs


Mary Garfield, Female Human [Permalink]

Personal [hide]

Description: She is typically in her Carpenter uniform. Her moppish golden hair is in a traditional bowl cut. She has gleaming, smiling green eyes.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Like her father and her brother before her, after school she went straight into learning to become a Carpenter. She has been saving her money to try and buy her brother's freedom.

Motivation: Balancing her hectic life and new Carpenter responsibilities is difficult; and an old rival family wants her found

Flaws: Antagonistic. Bonds: Job, Enemies, Family, Religious. Occupation: Carpenter

Voice: Tuts and clicks tongue

Attributes [hide]

Mary Garfield, Female Human Aristocrat 9
Medium (5'2") Human, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 46 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)11 (+0) 13 (+1)11 (+0)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3

Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kabbarg Tatum, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears a white tunic with black highlights, and long yellow pants that bunch up around her shoes. Beneath her clothing is a huge mess of scar tissue. She wears her golden hair up in a very large beehive style do. She wears large thick round spectacles.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When Kabbarg reached her early adolescence her Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She has recently gotten a pet goose that steals things from people.

Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and she is a bit of a kleptomaniac

Ideals: Athletic, Entrepeneur. Bonds: Slave, Military, Criminal record, Enemies. Occupation: Performer

Voice: Draws out vowels

Attributes [hide]

Kabbarg Tatum, Female Half-Orc Ranger 6
Medium (5'7") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 10 (+0)13 (+1) 10 (+0)8 (-1)
Skills History +4, Intimidation +2
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 300 gp. Alexandrite (400 gp). 1 Minor magic item.


Social Check DCs

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