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NPC Generator

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Advanced [show]


Ahlyssa Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: She usually wears her yellow robe and has her dagger always slung over her shoulder, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'10" when asserting herself. She keeps her brown hair in a pixie cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: While she acts the brute, she is far gentler than she would appear. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was very strict, and drilled into her lessons on being the perfect lady. She moves from town to town, unable to find a place to settle.

Motivation: She is terrified, and will act out of fear; and further expansion of business

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Job, Immigrant. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Ahlyssa Gentry, Female Half-Elf Ranger 5
Medium (4'10") Half-Elf, True Neutral (CR 5)
Armor Class 14
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)17 (+3) 14 (+2)14 (+2)
Skills Nature +6, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Elven, Goblin, Abyssal, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Hale, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of aquamarine and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is bristling with hidden weapons, mostly greatswords and hand crossbows. He has moderate length auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: The child of eastern immigrants he idolized his mother. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has money and likes to spend it; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Rich, Criminal record, Immigrant. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Wymar Hale, Male Human Fighter 1
Medium (5'0") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)10 (+0) 12 (+1)12 (+1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 160 gp. 1 Masterwork Light steel shield.


Social Check DCs


Bertram Acton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His black hair is still thick. He wears large thick round spectacles.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Bertram was raised in a hard working conservative environment. His childhood dream was to be a Jeweler, but he was a colossal failure. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and sabotage a competitor

Ideals: Passionate, Justice, Impeccable. Bonds: Job, Nature. Occupation: Mason

Voice: Scratchy, weak

Attributes [hide]

Bertram Acton, Male Human Druid 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)16 (+3) 9 (-1)17 (+3)
Skills Deception +5, Medicine +1
Senses Passive Perception 9
Languages Common, Orc, Goblin, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: White pearl (110 gp). White pearl (110 gp). Red spinel (110 gp).


Social Check DCs


Eleanor Presley, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light grey in addition to tight pants. She has a slight overbite and is overall scrawny. Her white hair is cut jaggedly and amateurishly. Her blue eyes have a joyful gleam in them most of the time.

Personality: While she acts the brute, she is far gentler than she would appear. She also is a firm believer in the womanly ideal.

History: She was born to a criminal king-pin and mafia family Her mother was a soldier and died while she was still young. Eleanor was left her mother's suit of armor and trained in its use and care. She has recently gotten a pet goose that steals things from people.

Motivation: She wants to meet her childhood hero; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting. Flaws: Impulsive. Bonds: Criminal record, Military, Adventurer. Occupation: Bricklayer

Voice: Russian accent

Attributes [hide]

Eleanor Presley, Female Human Aristocrat 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)15 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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