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NPC Generator

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Advanced [show]


Three Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a worn and beaten armor. His red fur is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: A skeptical and narcissistic man, Three's first love is himself. His second love is also himself. He uses divination through singing.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic, Impeccable, Gifted. Bonds: Rich, Criminal record. Occupation: Bookbinder

Voice: Posh accent

Attributes [hide]

Three Fang, Male Tabaxi Commoner 8
Medium (6'0") Tabaxi, Neutral Evil (CR 8)
Armor Class 9
Hit Points 39 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Mary Staurheim, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She wears her hair in dreadlocks. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Mary will drive conversation. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the west to a Carpenter, Mary learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Sellsword, but doesn't like to broadcast it.

Motivation: Balancing her hectic life and new Carpenter responsibilities is difficult; and further expansion of business

Ideals: Athletic, Extrovert, Logical. Flaws: Addict. Bonds: Job. Occupation: Carpenter

Voice: Aggressive tone

Attributes [hide]

Mary Staurheim, Female Human Paladin 11
Medium (5'6") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 65 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +4, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Undercommon, Auran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2400 gp. Silver pearl (70 gp). Onyx (60 gp). Sardonyx (60 gp). Blue sapphire (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Stacee Sunmeadow, Female Halfling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears a simple red robe with green stripes complete with hood. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Stacee enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Marry her brother to traveling adventurers.

Flaws: Selfish, Hedonist. Bonds: Religious. Occupation: Glassblower

Voice: Tuts and clicks tongue

Attributes [hide]

Stacee Sunmeadow, Female Halfling Bard 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Deception +3, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: Rhodochrosite (16 gp). Malachite (16 gp). Lapis lazuli (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Waywocket Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears tan painted combat armor at almost all times. She has done her best to style her auburn hair to look like a famous performer. Her face is covered beneath a completely black helmet.

Personality: She snorts whenever she laughs or is feeling confident. She also has developed a complete distrust of the Seamstress profession.

History: Sold as a small child to a necromancer, Waywocket was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A deep hatred of brigands; and her name or reputation has been wronged in the past by brigands, and she desires to right it

Bonds: Job, Mentor, Adventurer, Enemies. Occupation: Locksmith

Voice: Hollow voice

Attributes [hide]

Waywocket Gimlen, Female Gnome Commoner 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 19 (+4)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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