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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Windy Of Clay, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. Her long lavender fur is drawn into a two foot long braid. Her green eyes dart around the room hyper actively observing anyone and anything.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is able to fit into much smaller and tighter spaces than normal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She moved out north to avoid the crime she committed. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Windy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Windy Of Clay, Female Tabaxi Barbarian 4
Medium (5'2") Tabaxi, True Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)16 (+3) 14 (+2)16 (+3)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Goblin, Aquan, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Eloise Blythe, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears dark leathers with embroidery. She has a long brown ponytail with little hanging trinkets. She is baby faced.

Personality: She is overprotective of those who hire her services. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Gifted from a young age, Eloise studied abroad. Ostracized due to the psionic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. She then took over the family business and is one of the better Bellfounder for hire.

Motivation: She wants nothing more than to rejoin the army; and to protect her home

Ideals: Joker, Gifted. Bonds: Guardian, Job, Military. Occupation: Bellfounder

Voice: Old thin voice

Attributes [hide]

Eloise Blythe, Female Human Barbarian 1
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 16 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 18 (+4)12 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, Athletics +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +5

Possessions: 2000 cp.


Social Check DCs


Damaia Pursuit, Female Tiefling [Permalink]

Personal [hide]

Description: A 6'5" western woman, she wears a black coat over a brown low-cut shirt, and a deerstalker hat upon her head. Her hair is short and chestnut. Her gold unseeing eyes seem to look past you.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: The child of western immigrants she idolized her father. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break; and she desires power and/or immortality

Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Damaia Pursuit, Female Tiefling Warrior 8
Medium (6'5") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 75 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)17 (+3) 13 (+1)15 (+2)
Skills Animal Handling +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Tree Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He carries with him a set of sickles, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has moderate length cinnamon fur. His copper eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was always a brilliant, if unscrupulous mind. Through the years after Tree was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Tree's father didn't care for him much, and the feeling was mutual. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tree fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Passionate, Logical. Flaws: Antagonistic, Insane. Occupation: Ruler

Voice: Scandinavian accent

Attributes [hide]

Tree Grass, Male Tabaxi Barbarian 2
Medium (6'9") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 21 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Performance +3, Sleight of Hand +6
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 230 gp.


Social Check DCs

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