Altho Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He usually wears his red robe and has his greatsword always slung over his shoulder. He wears his golden hair up. His otherwise smooth face is marked with small tiny scars.
Personality: He can speak with the recently deceased. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Altho was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Altho was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He used his abilities to travel the world and help people.
Motivation: He has a crush on the local Bounty Hunter; and he would like to get married and retire
Ideals: Gifted, Philantrophist. Bonds: Poor, Religious, Has a crush. Occupation: Shepherd
Voice: Prounounces S like Z
Attributes [hide]
Small (3'3") Halfling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Lance Hayes, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has dyed his greying auburn hair a little too much giving a sharp auburn color. This blue eyed southerner is not easily forgotten.
Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: He has a rivalry with the Church that dominates his actions; and several ex partners dislike his way of doing things and want revenge
Flaws: Insane, Insomniac. Bonds: Poor, Religious, Enemies. Occupation: Dyer
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 39 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 pp.
Lagazi Ainsworth, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She has a slight overbite and is overall scrawny. Her silver hair is well kept. Her fierce blue eyes like to dwell on things.
Personality: She is fixated on the number 66. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: Lagazi was born in the west. At a young age she loved to build and create. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world.
Ideals: Fighting, Persistence. Flaws: Insane, Impulsive. Bonds: Nature. Occupation: Actor
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Half-Orc, Neutral Good (CR 14)
Armor Class 12
Hit Points 109 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 16 (+3) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Ignan, Abyssal, Sylvan, Auran
Attacks Melee +3 / 4d6-2, Ranged +7 / 4d6+2, Grapple +4
Possessions: 4000 gp. Bloodstone (40 gp). Carnelian (40 gp). Golden yellow topaz (900 gp). Violet garnet (900 gp). Red spinel (120 gp). Sardonyx (40 gp). Rose (40 gp). Zircon (40 gp). Blue quartz (9 gp). Amber (120 gp). Amethyst (120 gp). Black star sapphire (1000 gp).
Vani Greenleaf, Female Halfling [Permalink]
Personal [hide]
Description: She is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft grey waves gently in the breeze. Her hair is cut close to her head. Her eyes are amber.
Personality: A skeptical and narcissistic woman, Vani's first love is herself. Her second love is also herself. Flattery will make her almost putty in your hands.
History: When she was but 4 years old her parents immigrated from the north. She was taken as a slave by a traveling circus and forced to perform She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable. Flaws: Selfish. Bonds: Rich, Immigrant, Slave. Occupation: Painter
Voice: Mousy voice
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 10)
Armor Class 10
Hit Points 61 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 8 (-1) | 17 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +3 / 3d6-1, Ranged +3 / 3d6-1, Grapple -1
Possessions: 900 gp. Carnelian (60 gp). Deep blue spinel (1100 gp). Citrine (60 gp). Azurite (8 gp). Tiger eye turquoise (8 gp). Star ruby (1500 gp). Aquamarine (1100 gp). Chrysoberyl (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!

