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NPC Generator

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Advanced [show]


Seven In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. He has wavy white fur. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is an amazing painter.

History: He is the product a well kept family trust fund and as such has never really known need. Brilliant and gifted he never wanted to apply himself. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Rich, Slave. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Seven In Woods, Male Tabaxi Ranger 1
Medium (6'7") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)12 (+1) 14 (+2)11 (+0)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Bertram Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a brown broad hat and brown clothes. His hair is short and red. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 92. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: His parents moved while he was still in utero so he is the first generation to be born here. While studying, he fell in love. They married and had a son. He has been saving his money to try and buy his sister's freedom.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Insane. Bonds: In love, Immigrant, Family. Occupation: Shepherd

Voice: Voice breaks

Attributes [hide]

Bertram Birkenhead, Male Human Monk 11
Medium (5'6") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 63 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)8 (-1) 12 (+1)12 (+1)
Skills Athletics +8, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +4 / 3d8+0, Grapple +3

Possessions: 500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). Brass mug with jade inlays (100 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Andram Peace, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'4" has a big stupid grin on his face most of the time. He prefers to wear black clothing when he does not wear armor. His black hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He is a Carter first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and Andram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: He is greedy; and he wants random interesting trinkets and junk, hates to throw anything away

Flaws: Depressed, Greedy. Bonds: Job, Military, Rich. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

Andram Peace, Male Tiefling Monk 8
Medium (5'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 13 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 5 (-3)12 (+1) 9 (-1)10 (+0)
Skills Stealth +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1

Possessions: 900 gp.


Social Check DCs


Ur-Masi Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an entirely white suit with tan socks and a vest with buckled shoes, and carries clubs. He wears his blonde hair down. His violet eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. When he's not drinking or sleeping the drinks off, he's doing singing.

History: Sold as a small child to a slaver, Ur-Masi was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ur-Masi was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Ruler. He left for the east, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and find a way to reverse the transformation of his sister

Ideals: Fighting, Philantrophist, Artistic. Bonds: Mentor, Immigrant. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Ur-Masi Woods, Male Half-Orc Monk 7
Medium (5'9") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Athletics +8, History +5
Senses Passive Perception 12
Languages Common, Orc, Infernal, Ignan
Attacks Melee +8 / 2d8+5, Ranged +6 / 2d8+3, Grapple +5

Possessions: 400 gp. Obsidian (16 gp). Red spinel (110 gp). Moonstone (50 gp). Sardonyx (50 gp).


Social Check DCs

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