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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


William Astley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has styled his red hair well, parting it to the right. He has a tattooed face.

Personality: He snorts whenever he laughs or is feeling confident. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Jeweler, William learned a great deal about his father's area of expertise. William was born on a far northern island where he grew up under the tutelage of his father, an expert Jeweler. He's also a talented Cartwright, but doesn't like to broadcast it.

Motivation: He has a crush on the local Cartwright; and he'd like to take his coworkers down a peg

Ideals: Athletic. Flaws: Secretive. Bonds: Job, Immigrant, Has a crush. Occupation: Jeweler

Voice: Low rumbling, strings words together

Attributes [hide]

William Astley, Male Human Wizard 11
Medium (5'1") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 30 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 18 (+4)14 (+2)
Skills Arcana +5, Medicine +8
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134444

Possessions: Just what you see.


Social Check DCs


Cockaby Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man is well dressed, constantly wearing a tan suit, brown shirt, and blue tie. His moppish black hair is in a traditional bowl cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Cockaby does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Cockaby was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When Cockaby reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He hasn't been sleeping well lately.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insomniac, Depressed. Bonds: Poor, Military. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Cockaby Fiddlefen, Male Gnome Monk 4
Small (3'2") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 12 (+1)8 (-1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 48000 sp. 1 Minor magic item.


Social Check DCs


Mozikth Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears very tight pants and wife beaters, though occasionally he sports a green coat. His bronze crest is still thick. His eyes are gold and he is always smoking a pipe.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born several months after his father was called into army service. He went to a religious school and was inspired by the priests there in charitable deeds. After a long history of fighting, Mozikth and his spouse have recently divorced.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, Fearful. Bonds: Military, Religious. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Mozikth Delmirev, Male Dragonborn Sorcerer 3
Medium (6'4") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 10 (+0)7 (-2) 14 (+2)16 (+3)
Skills Deception +5, Medicine +4
Senses Passive Perception 12
Languages
Attacks Melee +7 / 1d8+5, Ranged +3 / 1d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 7000 cp.


Social Check DCs


Ar-Karo Digby, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy white pantaloons and a brown scarf. He sports a long blonde beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: A powerful slaver made him what he is. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ar-Karo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting. Bonds: Guardian, Criminal record, Mentor. Occupation: Weaver

Voice: pre-pubescent

Attributes [hide]

Ar-Karo Digby, Male Half-Orc Expert 4
Medium (6'1") Half-Orc, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 3 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 6 (-2)14 (+2) 11 (+0)8 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Goblin, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 31000 sp.


Social Check DCs

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