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NPC Generator

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Advanced [show]


Sumnes Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears light armors faded through time and improper care. Her moppish auburn hair is in a traditional bowl cut. She tend to wears goggles to shield her eyes.

Personality: She is almost excessively polite to everyone, even when angry. Animals are drawn to her, and she is able to talk to them.

History: She was raised in a white middle class family as the only child. She took every job she could get her hands on, but the opportunities for Elves in the west were limited. She left for the west, certain she would find work there.

Motivation: To find somewhere to settle down; and she is content

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Immigrant. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Sumnes Ethanasath, Female Elf Ranger 2
Medium (5'3") Elf, Neutral Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 7 (-2)13 (+1) 15 (+2)12 (+1)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 280 gp.


Social Check DCs


Bruz Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white shirt with thin red vertical stripes and black pants. He has a slight overbite and is overall scrawny. His hair is always cut to a buzz. His violet eyes dart from person to person.

Personality: Aggressive, abrasive, and angry, Bruz embodies much of what other species detest in the Half-Orcs. Flattery will make him almost putty in your hands.

History: He comes from a rich eastern family. A few years later when the north was not economically sound they moved to his current location. He has built up a small fortune and can afford his own way.

Motivation: He has passion for adventuring and risk; and money/treasure

Flaws: Antagonistic, Selfish. Bonds: Rich, Immigrant, Adventurer. Occupation: Bricklayer

Voice: Speaks with back of mouth

Attributes [hide]

Bruz Staurheim, Male Half-Orc Cleric 3
Medium (5'1") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 10 (+0)10 (+0)
Skills Intimidation +2, Nature +3
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 2400 sp.


Social Check DCs


Astar Mercy, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep black leather and dull pastel iron scale mail. He is bristling with hidden weapons, mostly swords and crossbows. His dark red hair is braided into rings. His silver eyes peer out from beneath his small black hat.

Personality: He is happy with his job as a Interpreter. He turns his eye from what people do, preferring to live and let live. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Interpreter work with an outfit from a few towns over. Interpreter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur, Gifted. Flaws: Secretive. Bonds: Criminal record, Job. Occupation: Interpreter

Voice: Rolls R's

Attributes [hide]

Astar Mercy, Male Tiefling Warlock 1
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)16 (+3) 14 (+2)12 (+1)
Skills Nature +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Infernal, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132100000

Possessions: Just what you see.


Social Check DCs


Curran Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered tan stockings. He has a slight overbite and is overall scrawny. His blonde hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to fit into much smaller and tighter spaces than normal.

History: He was born several months after his father was called into army service. Curran liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted psionic powers by his dying sister.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Insomniac. Bonds: Military, Nature, Criminal record. Occupation: Knight

Voice: Thin and wheezing

Attributes [hide]

Curran Greenbottle, Male Halfling Barbarian 5
Small (3'2") Halfling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 44 (5d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 9 (-1)16 (+3)
Skills Performance +6, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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