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NPC Generator

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Advanced [show]


Georgina Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears her silver hair up in a very large beehive style do. She has gleaming, smiling hazel eyes.

Personality: This woman loves poetry and to teach people poetry more than just about anything. She is an amazing painter.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She was granted arcane powers by her dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Athletic, Artistic, Gifted. Occupation: Beggar

Voice: Scratchy, weak

Attributes [hide]

Georgina Tallfellow, Female Halfling Aristocrat 2
Small (2'8") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Deception +3, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 180 gp.


Social Check DCs


Ar-Gul Merton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His tied-back hair is black. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Bounty Hunter, Ar-Gul learned a great deal about his mother's area of expertise. In his youth he was a Guard, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Fighting, Athletic. Flaws: Shy, PTSD. Bonds: Job, Adventurer. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

Ar-Gul Merton, Male Half-Orc Bard 7
Medium (6'0") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 44 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)5 (-3) 12 (+1)9 (-1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1200 gp.


Social Check DCs


Calcitro Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: He will rave to anyone who will listen. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Flaws: Insane. Bonds: Family, Religious, Enemies. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Calcitro Bigheart, Male Halfling Sorcerer 2
Small (3'2") Halfling, Neutral Good (CR 2)
Armor Class 15
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 15 (+2)14 (+2) 9 (-1)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Undercommon, Goblin
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 270 gp.


Social Check DCs


Jelenneth Accord, Female Half-Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned woman, she wears dark leathers with embroidery. She wears her hair in dreadlocks. She wears round tiny glasses practically rammed into her face.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born in the east to a Bowyer, Jelenneth learned a great deal about her mother's area of expertise. Her childhood dream was to be a Map Maker, but she was a colossal failure. Since then, she has sought to make the best of life.

Motivation: To unite with her sister; and to protect her home

Ideals: Gifted, Optimist. Bonds: Guardian, Job, Family. Occupation: Bowyer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Jelenneth Accord, Female Half-Elf Warrior 5
Medium (5'5") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)8 (-1) 12 (+1)15 (+2)
Skills Acrobatics +3, Athletics +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +5

Possessions: 3000 sp.


Social Check DCs

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