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NPC Generator

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Advanced [show]


Drogo Royston, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright grey suits and hats. He has a long black beard with little hanging trinkets. His hazel eyes dart from person to person.

Personality: He is irascible and easily irritated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in a small village he learned the ways of the warrior from his father. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He's since become an addict/alcoholic.

Motivation: He is content; and he seems to be bored by most things

Ideals: Extrovert, Fighting. Flaws: Antagonistic, Addict, Mundane. Occupation: Detective

Voice: Speaks in third person

Attributes [hide]

Drogo Royston, Male Human Cleric 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 14 (+2)6 (-2)
Skills Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 500 sp. Pink pearl (40 gp).


Social Check DCs


Charles Il-Song, Male Half-Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting violet shirt and pants. His red hair is knotted and matted. His eyes are amber and catlike.

Personality: He is calm most of the time but flees social interaction. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a mountains tribe. Charles was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Charles decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Gardener kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's attracted to the PC; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Shy. Bonds: Nature, Criminal record, Has a crush. Occupation: Gardener

Voice: Can't modulate volume

Attributes [hide]

Charles Il-Song, Male Half-Elf Warrior 15
Medium (4'10") Half-Elf, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 75 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)16 (+3) 14 (+2)15 (+2)
Skills Investigation +8, Nature +8
Senses Passive Perception 12
Languages Common, Elven, Giant, Aquan, Sylvan
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3

Possessions: 2000 gp. A small bag of saffron. (20 gp). Embroidered and bejeweled glove (3000 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Old masterpiece painting (700 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (900 gp). Brass mug with jade inlays (100 gp). An abacus with copper, silver and gold markers (160 gp). Brass mug with jade inlays (100 gp). 1 Medium magic item.


Social Check DCs


Ralf Atterton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. His chestnut hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He is happy with his job as a Bellfounder. He turns his eye from what people do, preferring to live and let live. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ralf took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and balancing his hectic life and new bellfounder responsibilities is difficult

Ideals: Logical. Flaws: Impulsive. Bonds: Job, Nature. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Ralf Atterton, Male Human Rogue 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)7 (-2) 11 (+0)14 (+2)
Skills Medicine +2, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Nurkara Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: She very much looks the part of a Jeweler. She has relatively light skin and is very physically imposing due to her abundance of muscles. With bright golden hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Nurkara hangs on like a leech to those who appreciate her. It was this clingy personality that held back her poetry career. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was born several months after her father was called into army service. Through the years after Nurkara was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Nurkara's father didn't care for her much, and the feeling was mutual. She became a Jeweler soon after.

Motivation: Sabotage a competitor.

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Job, Military. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Nurkara Fallack, Female Dwarf Sorcerer 2
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 18 (+4)10 (+0)
Skills Animal Handling +6, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 120 gp.


Social Check DCs

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