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NPC Generator

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Advanced [show]


Flask Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His brown fur is knotted and matted. His eyes are a pleasant blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small forest village. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Regain custody of his son; and marry his brother to traveling adventurers

Ideals: Joker, Philantrophist. Bonds: Nature, Adventurer, Family. Occupation: Bowyer

Voice: Hollow voice

Attributes [hide]

Flask Wind, Male Tabaxi Aristocrat 9
Medium (5'2") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 63 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)5 (-3) 10 (+0)15 (+2)
Skills Athletics +5, Survival +3
Senses Passive Perception 10
Languages
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +3

Possessions: 12000 sp. Freshwater pearl (11 gp). Aquamarine (700 gp). Jet (90 gp). Moonstone (20 gp). Star ruby (900 gp). Tiger eye turquoise (11 gp).


Social Check DCs


Joan Marlee, Female Human [Permalink]

Personal [hide]

Description: She wears a grey coat over a violet low-cut shirt, and a top hat upon her head. Her long golden hair is drawn into a two foot long braid. She has several tiny sapphire earrings on each ear.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born the only child of a wealthy merchant. In her 20th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Retire the richest woman in the north; and she is wracked by social anxiety

Ideals: Opinionated, Philantrophist, Entrepeneur. Flaws: Fearful. Bonds: Rich. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Joan Marlee, Female Human Fighter 1
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp. Carnelian (70 gp).


Social Check DCs


Azzakh Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is typically in his Architect uniform. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a rose on it. He has wavy scarlet crest. He wears large thick round spectacles.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born to a poor family in the city he treasured whatever gifts he got. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has achieved small success as a Architect.

Motivation: He has decided he is irredeemable.

Ideals: Artistic, Philantrophist. Bonds: Job, Poor, Criminal record. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Azzakh Grrrmmballhyst, Male Dragonborn Cleric 9
Medium (6'5") Dragonborn, Chaotic Evil (CR 9)
Armor Class 8
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Arcana +5, Athletics +5
Senses Passive Perception 12
Languages Common, Terran, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 1000 gp.


Social Check DCs


Jebeddo Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of clubs on his belt, each one with a amber on the hilt. He keeps his long auburn hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is obsessed with a lost civilization.

History: He is a Deep Scion in disguise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Insane, PTSD. Bonds: Rich, Adventurer. Occupation: Priest

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jebeddo Cobblelob, Male Gnome Wizard 4
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)10 (+0) 18 (+4)10 (+0)
Skills Insight +6, Nature +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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