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NPC Generator

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Advanced [show]


Thorpe Stoutbridge, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a long, red cloak. He wears his white hair up in a very large beehive style do. His eyes are a pleasant violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Thorpe grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Expand his business; and to prove his worth to the world

Flaws: Antagonistic, Impulsive, PTSD. Bonds: Adventurer, Job. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Thorpe Stoutbridge, Male Halfling Sorcerer 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 16 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)13 (+1) 11 (+0)6 (-2)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zanna Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman wears a blue top hat and blue clothes. Her clothes are grease stained in places. She has shaved her head bald. She wears round tiny glasses practically rammed into her face.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.

History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. Zanna was born on a far northern mountains where she grew up under the tutelage of her mother, an expert Fletcher. She moves from town to town, unable to find a place to settle.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Philantrophist. Flaws: Sensitive. Bonds: Poor, Immigrant, Religious, Enemies. Occupation: Fletcher

Voice: Can't modulate volume

Attributes [hide]

Zanna Wildwander, Female Gnome Expert 6
Small (3'5") Gnome, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 41 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills History +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 60 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Trym Whitby, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. He is portly but not overly obese. He has a small bristly mustache and wavy chestnut hair. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a mountains tribe. His childhood dream was to be a Cartwright, but he was a colossal failure. He inherited the family business which he has now maintained for 15 years.

Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult.

Flaws: Emotional, Antagonistic. Bonds: Nature, Job. Occupation: Apothecary

Voice: Pronounces O like U

Attributes [hide]

Trym Whitby, Male Human Barbarian 10
Medium (5'1") Human, Lawful Evil (CR 10)
Armor Class 10
Hit Points 46 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 5 (-3)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +4, Religion +5
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +5

Possessions: 190 pp. Solid gold idol (1200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Solid gold idol (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Old masterpiece painting (1300 gp). 1 Minor magic item.


Social Check DCs


Flask Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She prefers to wear pastel pants and tee shirts. Her beige fur is knotted and matted. She wears large thick round spectacles.

Personality: She is business-like. She takes instructions and follows them to the letter. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: Born in a small village she learned the ways of the warrior from her mother. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Flask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Flask. Since then, she has sought to make the best of life.

Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and she has comitted a past crime that haunts her to this day

Ideals: Professionalism, Fighting, Optimist. Bonds: Criminal record, Adventurer. Occupation: Navigator

Voice: Draws out vowels

Attributes [hide]

Flask Plume, Female Tabaxi Commoner 14
Medium (6'3") Tabaxi, Neutral Evil (CR 14)
Armor Class 15
Hit Points 48 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 13 (+1)16 (+3) 19 (+4)17 (+3)
Skills Religion +8, Sleight of Hand +10
Senses Passive Perception 14
Languages Common, Gnoll, Infernal, Aquan
Attacks Melee +4 / 4d6-1, Ranged +10 / 4d6+5, Grapple +5

Possessions: 5000 gp. 1 Medium magic item.


Social Check DCs

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