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NPC Generator

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Advanced [show]


Ralf Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His skin is fair and his fingers are delicate and long. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel unseeing eyes seem to look past you.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ralf took refuge in the old dungeon and found the beat up mace and armor he uses now. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Optimist, Philantrophist. Flaws: Disease. Bonds: Poor, Nature, Criminal record. Occupation: Glassblower

Voice: Scratchy, weak

Attributes [hide]

Ralf Carlyle, Male Human Warlock 11
Medium (5'0") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 52 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)9 (-1) 11 (+0)15 (+2)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Henry Cooper, Male Human [Permalink]

Personal [hide]

Description: An older man who wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, he is not a threatening figure. He has a long brown beard with little hanging trinkets. His eyes are violet and catlike.

Personality: Henry hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north his family was never financially stable. He moved from fad to fad and when he turned 15 he discovered writing. He struck the Assassin job and began his own company from there.

Motivation: To protect his home; and further expansion of business

Ideals: Artistic. Bonds: Job, Poor, Guardian. Occupation: Assassin

Voice: Soothing and warm

Attributes [hide]

Henry Cooper, Male Human Ranger 9
Medium (5'1") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Lone Hummingbird, Female Tabaxi [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears bulky brown painted plate armor. Her white fur is lengthy and is close to two feet long. Her eyes, though not visible through her cowl, are amber.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Gifted from a young age, Lone studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has worked as a Armorer like her mother before her.

Motivation: A deep hatred of giants; and to be a priest again

Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Armorer

Voice: Scandinavian accent

Attributes [hide]

Lone Hummingbird, Female Tabaxi Bard 9
Medium (5'10") Tabaxi, Chaotic Good (CR 9)
Armor Class 11
Hit Points 56 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)15 (+2) 13 (+1)15 (+2)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 1700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shax Rapture, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She wears a feathered hat to cover her moderate length chestnut hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She is overprotective of those who hire her services. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She struck it rich when she found rare goods in large quantities. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Money/treasure.

Flaws: Antagonistic. Bonds: Rich, Guardian, Mentor, Military. Occupation: Herbalist

Voice: High pitched, excited

Attributes [hide]

Shax Rapture, Female Tiefling Wizard 5
Medium (4'7") Tiefling, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 10 (+0)18 (+4)
Skills Persuasion +7, Survival +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124321

Possessions: 20000 cp. Sardonyx (20 gp).


Social Check DCs

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