Pelt Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: Standing 4'9", this woman sports brown clothing, slightly heavier than average wear. Her cinnamon fur is knotted and matted. Her yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, she prefers to meditate than take action. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. Her parents enrolled her in a Warrior school at a young age so that she could practice her divine talents. She has never given up on her singing dream.
Motivation: She has passion for adventuring and risk; and she feels the way she acts is they only way to get by in the world
Ideals: Disciplined, Artistic, Gifted. Flaws: Shy. Bonds: Poor. Occupation: Barrister
Voice: Excited and jittery
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 18 (+4) | 6 (-2) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Aquan, Ignan, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp. Smoky quartz (50 gp).
Zûgor Branson, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears an entirely black suit with brown socks and a vest with buckled shoes. His moppish silver hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will rave to anyone who will listen. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born in the north, but his parents moved at a very young age to the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zûgor fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's attracted to the PC.
Ideals: Fighting. Flaws: Insane. Bonds: Poor, Nature, Immigrant. Occupation: Soapmaker
Voice: Low range voice
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 17 (7d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 17 (+3) | 8 (-1) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 50000 cp. Pink pearl (70 gp). Moonstone (30 gp).
Hadarai Cithreth, Male Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is skeptical of what others tell him and is slow to trust.
History: Hadarai lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He hasn't been sleeping well lately.
Motivation: An old rival family wants him found.
Ideals: Athletic. Flaws: Insomniac, Antagonistic, Shy. Bonds: Family. Occupation: Butcher
Voice: Jittery and nervous
Attributes [hide]
Medium (4'7") Elf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 96 (12d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Terran
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 2000 gp. Peridot (80 gp). Jade (60 gp). Moonstone (80 gp). Iolite (80 gp). Citrine (80 gp). Violet garnet (1200 gp). Golden yellow topaz (1200 gp). Rhodochrosite (9 gp). Black pearl (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gruk Bradshaw, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses like a well dressed Weaver does. His skin is fair and his fingers are delicate and long. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: Gruk hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in a small village he learned the ways of the warrior from his mother. His necromantic abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 9 years.
Motivation: Expand his business.
Ideals: Artistic, Gifted, Fighting. Bonds: Job, Poor. Occupation: Weaver
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 24 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Sard (70 gp). Onyx (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!

