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Advanced [show]


Krusk Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he tends to wear a white poncho over his likewise colored trousers and shirt. His hair is long and white with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Being a Body Guard kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Gifted. Flaws: Addict. Bonds: Religious, Criminal record. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Krusk Staurheim, Male Half-Orc Rogue 13
Medium (6'3") Half-Orc, True Neutral (CR 13)
Armor Class 12
Hit Points 43 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 12 (+1)13 (+1)
Skills Sleight of Hand +6, Survival +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 800 pp. Embroidered and bejeweled glove (2000 gp). Gold music box (2000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Gold and ruby ring (11000 gp). Gold music box (2000 gp). Old masterpiece painting (800 gp). Solid gold idol (300 gp). Gold and ruby ring (11000 gp). An abacus with copper, silver and gold markers (60 gp). Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


Kody Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'9". He usually wears his yellow robe and has his ceremonial dagger always slung over his shoulder, and his gloved hand is found clutching a ceremonial dagger. His black hair is slicked back into a classic pompadour. He has several tiny ruby earrings on each ear.

Personality: Prone to second guessing himself, he comes off as nervous. He never wears the same outfit twice, unless he absolutely has to.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a gnolls raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He has a rivalry with the Church that dominates his actions; and money/treasure

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Religious, Enemies. Occupation: Navigator

Voice: Sleepy voice

Attributes [hide]

Kody Amakiir, Male Half-Elf Sorcerer 5
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 12
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Deception +4, Religion +4
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 20000 cp.


Social Check DCs


Elizabeth Dalton, Female Human [Permalink]

Personal [hide]

Description: She wears a grey cloak and cross-gartered yellow stockings. She is portly but not overly obese. She has slicked back black hair. Her fierce hazel eyes like to dwell on things.

Personality: She acts crazy and hedonistic. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was born at the edge of vast desert. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Elizabeth took refuge in the old dungeon and found the beat up sai and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To pay off her debts; and retire the richest woman in the south

Ideals: Entrepeneur. Flaws: Hedonist, Impulsive. Bonds: Nature, Debt. Occupation: Soapmaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Elizabeth Dalton, Female Human Adept 1
Medium (6'1") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)8 (-1) 16 (+3)11 (+0)
Skills Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 60 gp. Silver comb with moonstones (200 gp).


Social Check DCs


Gerard Brixton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He prefers to wear brown pants and tee shirts. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and to find somewhere to settle down

Ideals: Joker, Extrovert. Flaws: Mundane. Bonds: Nature, Job. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Gerard Brixton, Male Human Fighter 8
Medium (5'8") Human, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +2, Deception +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +3

Possessions: 500 gp. Red garnet (50 gp). Black pearl (700 gp). Moonstone (30 gp). Violet garnet (700 gp). Jade (50 gp). Golden yellow topaz (700 gp).


Social Check DCs

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