Hobart Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a red tunic with black highlights, and long white pants that bunch up around his shoes. His hair, while still mostly chestnut, has prominent grey streaks. His gray unseeing eyes seem to look past you.
Personality: Calm and collected, he is a well trained Locksmith. He also has developed a complete distrust of the Animal Trainer profession.
History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Locksmith and found it very stressful. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and he seems to be bored by most things
Ideals: Athletic. Flaws: Disease, Mundane. Bonds: Job, Rich. Occupation: Locksmith
Voice: Soft and melodious
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Drogo Colton, Male Human [Permalink]
Personal [hide]
Description: This man wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a penchant for wearing a ring with an oversized topaz on his right hand. His black hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 70 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +4
Possessions: 1700 gp. Blue sapphire (1000 gp). Blue sapphire (1000 gp). Alexandrite (300 gp). Deep blue spinel (300 gp). Deep blue spinel (300 gp). Emerald (1000 gp). Golden yellow topaz (300 gp). Violet garnet (300 gp). 1 Minor magic item. 1 Minor magic item.
Merihim Power, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a small toy that he constantly fidgets with.
History: He was born into a rich family. After coming to the age of reason, Merihim took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.
Motivation: He has money and likes to spend it; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Addict, Shy. Bonds: Adventurer, Rich. Occupation: Hunter
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 54 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 19 (+4) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Undercommon, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1600 gp. Amber (90 gp). Iolite (70 gp). Star ruby (800 gp). Black pearl (1200 gp). Pink pearl (90 gp). 1 Minor magic item.
Orianna Beauty, Female Tiefling [Permalink]
Personal [hide]
Description: She is wearing a long, black, dusty cloak. She carries with her a set of scythes, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her brown hair is slicked back into a classic pompadour. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She's since become an addict/alcoholic.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Fighting, Optimist. Flaws: Addict. Bonds: In love, Military, Rich. Occupation: Spy
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 10
Hit Points 77 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 20 (+5) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Auran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 | 0 |
Possessions: 200 gp.
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