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Advanced [show]


Arjhan Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, blue shirt, and grey tie. He is bristling with hidden weapons, mostly shortspears and shields. His brass crest is heavily combed to the left. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small island village. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Arjhan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Arjhan. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Ideals: Impeccable, Fighting. Bonds: Criminal record, Nature, Poor. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Arjhan Wystongjiir, Male Dragonborn Sorcerer 1
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)11 (+0) 12 (+1)18 (+4)
Skills Athletics +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tricking Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. His gray fur has been sun bleached extensively. His eyes are hazel and he is always smoking a pipe.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the north. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a blacksmith and was forced into it by his family

Bonds: Nature, Family, Poor. Occupation: Blacksmith

Voice: Hissing voice

Attributes [hide]

Tricking Prim Posies, Male Tabaxi Commoner 16
Medium (6'2") Tabaxi, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 6 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 7 (-2)9 (-1) 12 (+1)18 (+4)
Skills Deception +9, Insight +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2

Possessions: Hematite (11 gp). Coral (120 gp). Brown diamond (6000 gp). Fiery yellow corundum (1200 gp). Amber (120 gp). Deep blue spinel (1400 gp). Banded agate (11 gp). Alexandrite (1400 gp). Red garnet (120 gp). Jasper (40 gp). Amber (120 gp). Golden yellow topaz (1400 gp).


Social Check DCs


Valafar Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He is physically well-built. He wears his white hair down. He wears round tiny glasses practically rammed into his face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Valafar is combative with any and all who dare try his patience in the slightest.

History: Valafar hails from a village terrorized by brigands. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He has achieved small success as a Barkeep.

Motivation: To share knowledge with the world; and he wants revenge against brigands

Ideals: Disciplined, Justice, Logical. Bonds: Enemies, Job. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

Valafar Blame, Male Tiefling Warrior 1
Medium (6'8") Tiefling, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 13 (+1)11 (+0) 10 (+0)19 (+4)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple +2

Possessions: 1000 cp. Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs


Fallond Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears a deerstalker hat to hide his balding. His fierce violet eyes like to dwell on things.

Personality: He has always had a great fascination with Dwarven culture. He is obsessed with a lost civilization.

History: The child of southern immigrants he idolized his father. As a young adult he joined a group advocating for an improvement in Dwarven conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and dwarven compassion

Ideals: Entrepeneur. Flaws: Racist, Disease. Bonds: Immigrant, Adventurer. Occupation: Baker

Voice: Cold and demanding tone

Attributes [hide]

Fallond Gorunn, Male Dwarf Druid 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)14 (+2) 14 (+2)7 (-2)
Skills Acrobatics +0, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 2000 cp. Malachite (6 gp).


Social Check DCs

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