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NPC Generator

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Advanced [show]


Quilla Fabblestabble, Female Gnome [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her long blonde hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is calm most of the time but flees social interaction. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. From there she went from mercenary job to mercenary job. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the east; and she wants to meet her childhood hero

Ideals: Entrepeneur, Artistic. Flaws: Insomniac, Shy. Bonds: Adventurer. Occupation: Mason

Voice: Hard of hearing, loud

Attributes [hide]

Quilla Fabblestabble, Female Gnome Ranger 3
Small (3'0") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)17 (+3) 9 (-1)13 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Goblin, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 19000 cp. 1 Half-Plate.


Social Check DCs


Raymond Blythe, Male Human [Permalink]

Personal [hide]

Description: An older man who prefers to wear flannel, he is not a threatening figure. His brown hair is cut short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He enjoys reading and quiet.

History: Born to a Tailor, his father struggled to pay the bills. Through the years after Raymond was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Raymond's father didn't care for him much, and the feeling was mutual. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Logical. Flaws: Antagonistic. Bonds: Poor, Guardian, Criminal record. Occupation: Mercenary

Voice: Loud with bravado

Attributes [hide]

Raymond Blythe, Male Human Sorcerer 11
Medium (5'7") Human, Neutral Evil (CR 11)
Armor Class 11
Hit Points 29 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)9 (-1) 12 (+1)10 (+0)
Skills Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Simon Brandon, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a deerstalker hat to cover his moderate length black hair. He has a tattooed face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Philantrophist. Flaws: Shy. Bonds: Religious, Family. Occupation: Seamstress

Voice: Smooth and feminine

Attributes [hide]

Simon Brandon, Male Human Warlock 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)15 (+2) 10 (+0)15 (+2)
Skills Deception +4, Insight +2
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12210000

Possessions: 20 pp.


Social Check DCs


Dalgal Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This western man wears bulky grey painted plate armor. His clothes are grease stained in places. With a patchy brown beard and wild brown hair. He has green eyes and a grey hat with a white feather.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the west, but his parents moved at a very young age to the north. He moved out north to avoid the crime he committed. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Poor, Immigrant, Criminal record, Religious. Occupation: Actor

Voice: Strong lisp

Attributes [hide]

Dalgal Brawnanvil, Male Dwarf Druid 2
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Undercommon
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 2000 sp. Brass mug with jade inlays (600 gp).


Social Check DCs

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