Silvo Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears bulky red painted plate armor. He keeps his auburn hair in a flapper bob. His eyes are a pleasant violet.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.
History: He was born the only child of a wealthy merchant. After coming to the age of reason, Silvo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted, Entrepeneur. Bonds: Enemies, Immigrant. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 22 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 1 Minor magic item. 1 Minor magic item.
Smoking Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in pastel turtlenecks beneath a tan coat with yellow slacks. He has moderate length yellow fur. His eyes are blue and catlike.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was raised in a plains tribe. A gifted student he started as a Bather, but he got bored and became a Sage. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To protect his home; and he is unsatisfied with his job
Bonds: Enemies, Job, Nature, Adventurer, Guardian. Occupation: Sage
Voice: American accent
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Good (CR 13)
Armor Class 11
Hit Points 51 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +5 / 4d4+1, Grapple +3
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Marastyr Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey coat over a pastel low-cut shirt, and a wide-brimmed hat upon her head, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'1" when asserting herself. Her blonde hair is knotted and matted. She wears large thick round spectacles.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She would rather hide behind her crafts than deal with other people.
History: Gifted from a young age, Marastyr studied abroad. Her parents enrolled her in a Paladin school at a young age so that she could practice her necromantic talents. She has never given up on her painting dream.
Motivation: Balancing her hectic life and new Banker responsibilities is difficult; and to be a body guard again
Ideals: Optimist, Artistic, Gifted. Flaws: Shy. Bonds: Job. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Masterwork Uncommon Weapon.
Roland Nash, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a tight fitting brown shirt and pants. He has a white handlebar mustache and slicked back white hair. His eyes are blue and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He misses his home and complains about the freezing weather, even in summer.
History: A powerful necromancer made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Immigrant, Mentor, Adventurer. Occupation: Carpenter
Voice: Pronounces O like U
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 51 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 12 (+1) | 19 (+4) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Undercommon, Draconic, Infernal, Giant
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 |
Possessions: 2200 gp.
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