Varis Liadon, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he likes to wear tan tank tops with brown pants. He has done his best to style his black hair to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: Varis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He got into the Bricklayer business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: Expand his business.
Ideals: Impeccable, Philantrophist. Bonds: Job, Rich. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 8 (-1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 14000 cp.
Zook Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing a tight blue one piece outfit complete with pants, hood, and a cape. He has a small bristly mustache and wavy silver hair. His eyes are blue and he is always smoking a pipe.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and to share knowledge with the world
Ideals: Athletic, Passionate, Logical. Flaws: Disease. Bonds: Adventurer. Occupation: Weaver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 16 (+3) | 16 (+3) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Draconic, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: Just what you see.
Cimer Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'9" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. His red hair is lengthy. This gold eyed northerner is not easily forgotten.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His mother raised him in a mountain cabin. Cimer was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Cimer decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Servant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To prove his worth to the world; and his religion dominates his actions
Flaws: Impulsive. Bonds: Adventurer, Religious, Nature, Criminal record. Occupation: Servant
Voice: Creaky witch voice
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 200 gp. Chrysoprase (80 gp). Tourmaline (100 gp).
Barbena Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her fierce amber eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Barbena embodies much of what other species detest in the Dwarves. She never wears the same outfit twice, unless she absolutely has to.
History: She comes from a rich northern family. Barbena was born on a far northern forest where she grew up under the tutelage of her father, an expert Mercenary. She moves from town to town, unable to find a place to settle.
Motivation: Retire the richest woman in the north; and money/treasure
Ideals: Entrepeneur, Artistic. Flaws: Antagonistic. Bonds: Rich, Immigrant. Occupation: Mercenary
Voice: Mousy voice
Attributes [hide]
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 8
Hit Points 20 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 6 (-2) | 15 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 180 gp.
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Their contribution stands as a beacon of hope for all adventurers!


