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NPC Generator

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Kriv Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he has a large black mantle and cape that has been intricately interwoven into his grey robe. His crest is white and curly. His gold eyes peer out from beneath his Stetson black hat.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kriv grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kriv. Recently he has begun working with bootleggers and crooks.

Motivation: He is a bit of a kleptomaniac; and many gnolls want him driven away

Flaws: Shy. Bonds: Criminal record, Religious, Enemies. Occupation: Seamstress

Voice: Voice breaks

Attributes [hide]

Kriv Clethtinthiallor, Male Dragonborn Expert 6
Medium (6'7") Dragonborn, Neutral Evil (CR 6)
Armor Class 10
Hit Points 11 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)14 (+2) 7 (-2)17 (+3)
Skills Performance +6, Stealth +3
Senses Passive Perception 8
Languages Common, Gnome, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Moon Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears suspenders and brown workpants. Her shirt is black, and she wears a heavy brown leather apron most of the time. She wears her black fur down. Her amber eyes lackadaisically let the world flow into them.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She is able to fit into much smaller and tighter spaces than normal.

History: Moon was born the youngest of three triplets. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Find a way to reverse the transformation of her sister; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Criminal record, Family. Occupation: Interpreter

Voice: Italian accent

Attributes [hide]

Moon Shoe, Female Tabaxi Expert 9
Medium (5'1") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 69 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 9 (-1)16 (+3)
Skills Perception +2, Performance +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 20000 cp. Golden yellow topaz (200 gp). Jet (100 gp). Amethyst (100 gp). Rhodochrosite (10 gp). Jade (100 gp). Tiger eye turquoise (10 gp). Chalcedony (30 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He dresses in blue turtlenecks beneath a tan coat with brown slacks. His hair is short and brown. His blue eyes lackadaisically let the world flow into them.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Zaffrab does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Zaffrab took refuge in the large cave and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Optimist. Flaws: Depressed. Bonds: Military, Religious, Nature. Occupation: Miller

Voice: Switch between two voices

Attributes [hide]

Zaffrab Quillsharpener, Male Gnome Expert 3
Small (3'8") Gnome, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 18 (+4)11 (+0) 6 (-2)16 (+3)
Skills Medicine +0, Persuasion +5
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. Brown-green garnet (130 gp). Chrysoberyl (130 gp). Tiger eye turquoise (4 gp).


Social Check DCs


Jasmine Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 2'8" has a big stupid grin on her face most of the time. She wears a robe, a symbol of her god around her neck, and a hammer on her belt. With wild auburn hair. This blue eyed southerner is not easily forgotten.

Personality: She is very quiet and rarely speaks above a whisper. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Jasmine was born the youngest of three triplets. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jasmine fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise her children well; and marry her brother to traveling adventurers

Ideals: Fighting. Flaws: Shy, Hedonist, Antagonistic. Bonds: Family. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Jasmine Elderberry, Female Halfling Fighter 14
Small (2'8") Halfling, True Neutral (CR 14)
Armor Class 12
Hit Points 86 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 8 (-1)16 (+3)
Skills Animal Handling +4, Intimidation +8
Senses Passive Perception 9
Languages Common, Halfling, Auran
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 3000 gp. Aquamarine (1000 gp). Rhodochrosite (5 gp). Jacinth (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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