Olrok Carlisle, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male is well dressed, constantly wearing a black suit, grey shirt, and brown tie. He is tall, broad shouldered and powerfully built. His brown hair is lengthy. His eyes are a pleasant brown.
Personality: He is a hateful person. He taunts others and blames them for his problems. He has a habit of throwing himself into exceedingly dangerous situations.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father took him hunting and taught him how to get in the mind of other creatures. He moves from town to town, unable to find a place to settle.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to prove his worth to the world
Flaws: Antagonistic, Impulsive, Greedy. Bonds: Immigrant, Nature. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 340 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Masterwork manacles.
Nirgel Sanctuary, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is constantly adorned with expensive silk clothing, often dyed in bright green and pastel, and wears rings and necklaces with large, colorful gems. His white hair is thinning but still full. His eyes, though not visible through his cowl, are white.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his father out around the business and became quite the natural. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is wracked by social anxiety; and balancing his hectic life and new herbalist responsibilities is difficult
Flaws: Disease, Fearful. Bonds: Rich, Family, Job, Guardian. Occupation: Herbalist
Voice: Spits words with contempt
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 15)
Armor Class 10
Hit Points 148 (15d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
Possessions: 3000 gp. Citrine (70 gp). Violet garnet (200 gp). Rich purple corundum (1400 gp). Rhodochrosite (8 gp). Jet (130 gp). Deep blue spinel (200 gp). Tiger eye turquoise (8 gp). 1 Medium magic item.
Bernard Van Es, Male Half-Elf [Permalink]
Personal [hide]
Description: He stands about 5'10" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His right leg appears badly burned and disfigured. He has a small bristly mustache and wavy white hair. His violet eyes dart from person to person to random spaces in the air.
Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the west to a Herbalist, Bernard learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He then took over the family business and is one of the better Herbalist for hire.
Motivation: Doesn't want to be a Herbalist and was forced into it by his family; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Rich, Adventurer, Job, Family. Occupation: Herbalist
Voice: Uses sign language
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Good (CR 11)
Armor Class 9
Hit Points 38 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 7 (-2) | 9 (-1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 17
Languages Elven
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
Possessions: 290 pp. Black star sapphire (800 gp). Moonstone (70 gp). Blue quartz (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Murgen Branson, Female Half-Orc [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears baggy black pantaloons and a blue scarf, and a wedding ring on her left hand. She has a long red ponytail with little hanging trinkets. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is used to getting what she wants. In part because she is a meticulous planner.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. While studying, she fell in love. They married and had a daughter. Some 8 years later her spouse died after the birth of her daughter. Heartbroken, Murgen never married again. Instead she focused her life to raising her daughter whom she trained as her mother had trained her before.
Motivation: To end her boredom; and she seems to be bored by most things
Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: In love, Poor. Occupation: Navigator
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 80 gp.
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