Qualen Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a wide-brimmed hat to hide his balding. His green eyes dart from person to person.
Personality: He can speak with the recently deceased. He always tries to repair and not replace. It was this mentality that drove him into the Armorer business.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he is greedy
Ideals: Gifted, Persistence. Flaws: Disease. Bonds: Rich. Occupation: Armorer
Voice: Boston accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 9)
Armor Class 12
Hit Points 84 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 18 (+4) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Giant, Gnoll, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4
Possessions: 1700 gp. Black velvet mask with numerous citrines (100 gp). Brass mug with jade inlays (400 gp). Solid gold idol (1100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Kallista Sympathy, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a tight fitting green shirt and pants. Her purple hair, when down, is lengthy. Her fierce silver eyes like to dwell on things.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She was born in the north, but her parents moved at a very young age to the east. Kallista was born on a far northern plains where she grew up under the tutelage of her father, an expert Knight. By chance she met her sister recently and the two have been together since.
Motivation: Regain custody of her son; and she feels kind of lost in life
Ideals: Athletic, Optimist. Flaws: Depressed. Bonds: Immigrant, Family. Occupation: Knight
Voice: Irish accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 90 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
Possessions: 1200 gp.
Joan Marlee, Female Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she is wearing a long, brown cloak. She has done her best to style her auburn hair to look like a famous performer. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She loves telling others what to do and how they should feel about things. She is a ruthless business woman, a trait she acquired from her father.
History: From birth she was tutored by a cruel and relentless mentor. She went to a religious school and was inspired by the priests there in charitable deeds. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Nothing but the best is good enough for her; and she is compelled to act according to her religious beliefs
Ideals: Opinionated, Entrepeneur, Impeccable. Flaws: Insane. Bonds: Mentor, Religious. Occupation: Blacksmith
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 9)
Armor Class 8
Hit Points 58 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +1 / 3d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 50 pp. Amber (100 gp). Moss agate (9 gp). Pink pearl (100 gp). Jasper (20 gp). Azurite (9 gp). Chrysoprase (20 gp). Azurite (9 gp).
Ovina Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged woman dresses like a well dressed Sculptor does, and a wedding ring on her left hand. She sports a flattop hair cut. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She was an apprentice working in her father's forge. She ran away from her former home and has been making her living as a Sculptor for the past few years.
Motivation: Wishes to resurrect an old love.
Flaws: Shy, Impulsive. Bonds: Job, In love, Religious. Occupation: Sculptor
Voice: American accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 7
Hit Points 13 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 5 (-3) | 15 (+2) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Gnoll
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


