Creega Windsor, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She carries a battered hand crossbow and tarnished shortspear as well. Her auburn hair is slicked back into a classic pompadour. Her green eyes dart from person to person to random spaces in the air.
Personality: Calm and collected, she is a well trained Apothecary. She does not trust anyone and sleeps with one eye open.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A gifted student she started as a Dilettante, but she got bored and became a Apothecary. She struck the Apothecary job and began her own company from there.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Poor, Job. Occupation: Apothecary
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 9 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 300 gp. Blue quartz (5 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). Coral (110 gp). 1 Minor magic item.
Art In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His left leg appears badly burned and disfigured. His gray fur is drawn into a tight pony tail with a dagger scrunchie. His fierce green eyes like to dwell on things.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is used to getting what he wants. In part because he is a meticulous planner.
History: From birth he was tutored by a cruel and relentless mentor. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has never given up on his writing dream.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism, Artistic. Bonds: Criminal record, Mentor, Enemies. Occupation: Priest
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 63 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 4d8-2, Ranged +6 / 4d8+1, Grapple +3
Possessions: 1000 pp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold and topaz bottle stopper cork (600 gp). Black velvet mask with numerous citrines (120 gp). Jeweled gold crown (2000 gp). Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp). Fire opal pendant on a fine gold chain (1600 gp). Black velvet mask with numerous citrines (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Grief, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair is cut close to her head. Her face is covered beneath a completely black helmet.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She receives visions of the future at random moments
History: Gomory was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She took every job she could get her hands on, but the opportunities for Tieflings in the south were limited. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has decided she is irredeemable.
Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Tailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Giant, Auran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +5
Possessions: 3000 cp. Jade (80 gp).
Serpent Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'11" and muscular, this southern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black fur is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He got into the Fletcher business at a young age. Serpent liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants to work out more often; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Secretive. Bonds: Adventurer, Job, Nature. Occupation: Fletcher
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 51 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Jasper (80 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!

