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NPC Generator

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Lvl.
-
Ability Scores
Seed

Advanced [show]


Yvonne Marleigh, Female Human [Permalink]

Personal [hide]

Description: She wears a brown armored body suit, with a simple yellow line shooting up and back down. She has a moderate pudge and is not very fit. Her black hair is lengthy. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She invites people to come help in her community garden.

History: Yvonne lived on a farm with her father, near the main road leading to a nearby town. Her childhood dream was to be a Cook, but she was a colossal failure. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Philantrophist. Bonds: Job, Family, Slave. Occupation: Spice Merchant

Voice: Smoker's lung

Attributes [hide]

Yvonne Marleigh, Female Human Commoner 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 11 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)13 (+1) 10 (+0)13 (+1)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +3

Possessions: 10000 sp. Rock crystal (40 gp). 1 Minor magic item.


Social Check DCs


Gale Running, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He wears his brown fur down. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He plays an instrument quite well.

History: He served in the navy to pay for his family's outstanding loans. He has had some formal painting training, and achieved minor success. He got away from his former life and has fallen to alcoholism.

Motivation: A deep hatred of dire rats; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Artistic. Flaws: Addict. Bonds: Immigrant, Enemies, Military. Occupation: Brewer

Voice: Nasally tone

Attributes [hide]

Gale Running, Male Tabaxi Expert 4
Medium (5'0") Tabaxi, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 11 (+0)12 (+1)
Skills Intimidation +3, Survival +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Banded mail. 1 Banded mail.


Social Check DCs


Dimble Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This southern man wears tan trousers with blue and red striped suspenders. He wears various colorful collared shirts. His clothes are grease stained in places. He has a long golden beard with little hanging trinkets. His green unseeing eyes seem to look past you.

Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Ploughman father left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Flaws: Disease, Shy, Impulsive. Bonds: Poor, Immigrant. Occupation: Scribe

Voice: Speaks with a cold

Attributes [hide]

Dimble Leffery, Male Gnome Expert 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)14 (+2) 14 (+2)17 (+3)
Skills Acrobatics +3, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Orc
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +5

Possessions: 300 gp. 1 Climber’s kit. 1 Silver holy symbol.


Social Check DCs


Fargas Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This dark-skinned male wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is tall, broad shouldered and powerfully built. He wears his red hair up in a very large beehive style do. He is baby faced.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of giants once and for all.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gifted student he started as a Dilettante, but he got bored and became a Miner. He became a Miner soon after.

Motivation: Further expansion of business; and expand his business

Ideals: Joker. Bonds: Poor, Enemies, Religious, Job. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Fargas Jamjar, Male Halfling Druid 3
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)13 (+1) 9 (-1)11 (+0)
Skills Perception +1, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp.


Social Check DCs

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