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NPC Generator

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Advanced [show]


Harvest Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has styled her beige fur well, parting it to the right. This blue eyed southerner is not easily forgotten.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is lazy and tries to find solutions quickly.

History: She got into the Shepherd business at a young age. She struck it rich when she found rare goods in large quantities. She became a Shepherd soon after.

Motivation: Money/treasure; and she is greedy

Flaws: Shy, Lazy. Bonds: Rich, Job, Immigrant. Occupation: Shepherd

Voice: Speaks with back of mouth

Attributes [hide]

Harvest Treat, Female Tabaxi Warrior 3
Medium (5'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 7 (-2)14 (+2) 9 (-1)15 (+2)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 9
Languages Common, Infernal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. 2 Smokesticks.


Social Check DCs


Jheri Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She is wearing a long, green, dusty cloak. Her long scarlet crest is drawn into a two foot long braid. Her otherwise smooth face is marked with small tiny scars.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a big fan of imagination and believes people should spend more time reading and writing.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. In her 11th year, her parents were killed by a gnolls raid, leaving Jheri alone in the world. After a stint in an orphanage, she was adopted. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Jheri was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: She is content; and many gnolls want her driven away

Ideals: Logical, Artistic. Flaws: Secretive, Mundane. Bonds: Enemies. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

Jheri Grrrmmballhyst, Female Dragonborn Commoner 1
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Athletics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 800 sp. Silver pearl (60 gp). 1 Climber’s kit.


Social Check DCs


Ilde Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is typically in her Soapmaker uniform. Her silver hair is styled in orderly dreadlocks. Her violet eyes peer out from beneath her broad brown hat.

Personality: Aggressive, abrasive, and angry, Ilde embodies much of what other species detest in the Dwarves. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born in the west. Her father had invested heavily in several trade routes and wanted her to inherit them. She has drifted from career to career and currently works as a Soapmaker.

Motivation: Expand her business; and she is greedy

Flaws: Antagonistic, Secretive. Bonds: Job, Immigrant, Rich. Occupation: Soapmaker

Voice: Complex vocabulary, royal

Attributes [hide]

Ilde Bloodkith, Female Dwarf Paladin 12
Medium (4'3") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 90 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Deception +6, History +5
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1000 gp. Peridot (50 gp). Rose (50 gp). White pearl (80 gp). Tiger eye turquoise (16 gp). Freshwater pearl (16 gp). Fiery yellow corundum (500 gp). Fire opal (500 gp). Banded agate (16 gp).


Social Check DCs


Tim Marleigh, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a grey collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. He has a white handlebar mustache and slicked back white hair. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: A powerful slaver made him what he is. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He has set out to sabotage the competition.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and further expansion of business

Ideals: Gifted. Flaws: Shy. Bonds: Mentor, Job, Family. Occupation: Locksmith

Voice: Draws out vowels

Attributes [hide]

Tim Marleigh, Male Human Paladin 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)10 (+0) 6 (-2)13 (+1)
Skills Animal Handling +0, Persuasion +3
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 50 gp.


Social Check DCs

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