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NPC Generator

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Advanced [show]


Oskar Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a faded coat and loose pants complete with deerstalker hat, and a wedding ring on his right hand. His silver hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Oskar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Oskar. He has recently gotten a pet goose that steals things from people.

Motivation: To get a good night's sleep; and wishes to resurrect an old love

Ideals: Philantrophist, Logical. Flaws: Insomniac. Bonds: In love, Criminal record. Occupation: Actor

Voice: Rolls R's

Attributes [hide]

Oskar Brawnanvil, Male Dwarf Adept 10
Medium (4'0") Dwarf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 69 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 9 (-1)12 (+1)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Auran
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 270 pp. Chrysoprase (40 gp). Eye agate (7 gp). Hematite (7 gp). Moonstone (40 gp). Deep blue spinel (400 gp). Rose (40 gp).


Social Check DCs


Kelter Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is typically in his Actor uniform. He has golden hair. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His father raised him in a mountain cabin. He helped his mother out around the business and became quite the natural. He has worked as a Actor like his mother before him.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Philantrophist, Joker. Bonds: Job, Immigrant, Nature. Occupation: Actor

Voice: German accent

Attributes [hide]

Kelter Cherrycheeks, Male Halfling Commoner 1
Small (2'11") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 10 (+0)15 (+2) 6 (-2)13 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 8
Languages Common, Halfling, Sylvan, Goblin
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 1 Good lock.


Social Check DCs


Manfred Clapham, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey cloak and cross-gartered brown stockings. His blonde hair is slicked back into a classic pompadour. He has several tiny jet earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a plains tribe. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Ideals: Athletic, Persistence. Bonds: Rich, Nature, Adventurer. Occupation: Fisher

Voice: Timid voice

Attributes [hide]

Manfred Clapham, Male Human Sorcerer 1
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)14 (+2) 8 (-1)12 (+1)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common, Giant, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 800 sp.


Social Check DCs


Drenna Rayden, Female Half-Orc [Permalink]

Personal [hide]

Description: The light-skinned woman stands 5'2" and does not wear sleeves and tends to eschew shirts when she can avoid it. Her golden hair is lengthy. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She snorts whenever she laughs or is feeling confident. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.

History: She served in the navy to pay for her family's outstanding loans. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Drenna took refuge in the ruined castle and found the beat up mace and armor she uses now. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Doesn't want to be a Carpenter and was forced into it by her family; and she wants to get laid

Bonds: Family, Military, Nature, Has a crush. Occupation: Carpenter

Voice: Gruff and masculine

Attributes [hide]

Drenna Rayden, Female Half-Orc Ranger 10
Medium (5'2") Half-Orc, Chaotic Good (CR 10)
Armor Class 12
Hit Points 55 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Orc, Goblin
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 260 pp. Banded agate (13 gp). Golden pearl (100 gp). Alexandrite (1200 gp). Alexandrite (1200 gp). Eye agate (13 gp). Rich purple corundum (800 gp). Smoky quartz (30 gp).


Social Check DCs

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