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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Shane Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large yellow mantle and cape that has been intricately interwoven into his grey robe. His silver hair is cut short. His green eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born several months after his father was called into army service. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is content; and wants to work out more often

Ideals: Justice, Athletic. Flaws: Mundane. Bonds: Immigrant, Military. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Shane Holimion, Male Half-Elf Rogue 1
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)14 (+2) 17 (+3)17 (+3)
Skills Arcana +4, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Dwarven, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: 800 sp.


Social Check DCs


Vonbin Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a large grey jacket. He has brown hair. He has a dull look in his blue eyes.

Personality: Vonbin is depressed about a lot of things. He tends to be a nihilist. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Locksmith like his father before him.

Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality

Flaws: Depressed, Fearful. Bonds: Poor, Job, Adventurer. Occupation: Locksmith

Voice: High pitched and raspy

Attributes [hide]

Vonbin Dankil, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 20 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Pelt Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'1" and wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her left leg appears badly burned and disfigured. Her black fur is heavily combed to the left. Her yellow eyes peer out from beneath her deerstalker brown hat.

Personality: She acts crazy and hedonistic. She is obsessed with finding treasure.

History: She was born into a rich family. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now travels the world, in search of power and loot.

Motivation: To reunite with her old friends.

Flaws: Hedonist. Bonds: Adventurer, Rich, Mentor. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Pelt Thunder, Female Tabaxi Bard 9
Medium (5'1") Tabaxi, Lawful Evil (CR 9)
Armor Class 13
Hit Points 15 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 6 (-2)13 (+1) 13 (+1)11 (+0)
Skills Animal Handling +4
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123332

Possessions: 1400 gp. Deep blue spinel (200 gp). Deep blue spinel (200 gp).


Social Check DCs


Radomir Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'2", this man tends to wear a white poncho over his likewise colored trousers and shirt. His silver hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Since then, he has sought to make the best of life.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Optimist. Flaws: Shy. Bonds: Religious, Mentor. Occupation: Stableman

Voice: Draws out vowels

Attributes [hide]

Radomir Greenleaf, Male Halfling Rogue 14
Small (3'2") Halfling, Chaotic Neutral (CR 14)
Armor Class 13
Hit Points 42 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Persuasion +7, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2

Possessions: 300 pp. Alexandrite (300 gp). Aquamarine (300 gp). Iolite (80 gp).


Social Check DCs

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