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NPC Generator

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Advanced [show]


Alice Royal, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many green ritualistic tattoos. She is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft green waves gently in the breeze. Her auburn hair is smooth and relatively long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Always inclined to offer people food she seems plenty friendly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Born in the west to a Spice Merchant, Alice learned a great deal about her father's area of expertise. A gifted student she started as a Farmer, but she got bored and became a Spice Merchant. She left for the west, certain she would find work there.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Philantrophist, Optimist. Bonds: Rich, Job, Immigrant. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Alice Royal, Female Human Monk 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 11 (+0)15 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Pelt Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple brown robe with black stripes complete with hood. He has red fur. He wears round tiny glasses practically rammed into his face.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has all his life been fascinated with music.

History: Born to a pair of adventurers, Pelt grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. He was granted necromantic powers by his dying brother.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Ideals: Artistic, Gifted. Bonds: Poor, Criminal record, Adventurer. Occupation: Mortician

Voice: Uses sign language

Attributes [hide]

Pelt Of Ebony, Male Tabaxi Rogue 4
Medium (5'7") Tabaxi, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)18 (+4) 15 (+2)18 (+4)
Skills Medicine +4, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Celestial, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 12000 sp.


Social Check DCs


Creega Stanton, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman wears a simple white robe with blue stripes complete with hood. Her chestnut hair is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She enjoys reading and quiet.

History: A powerful brothel owner made her what she is. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Creega took refuge in the old dungeon and found the beat up flail and armor she uses now. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To settle down with her crush; and to share knowledge with the world

Ideals: Logical. Flaws: Terse. Bonds: Poor, Mentor, Nature. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Creega Stanton, Female Half-Orc Druid 2
Medium (5'2") Half-Orc, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 11 (+0)10 (+0) 13 (+1)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 280 gp.


Social Check DCs


Andry Glenfellow, Female Halfling [Permalink]

Personal [hide]

Description: She is a husky woman, who is constantly adorned with expensive silk clothing, often dyed in bright white and blue, and wears rings and necklaces with large, colorful gems. She has moderate length black hair. Her face is covered beneath a completely black helmet.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born into a rich family. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Expand her business.

Ideals: Optimist. Bonds: Rich, Criminal record, Mentor, Job. Occupation: Bellfounder

Voice: Hard of hearing, loud

Attributes [hide]

Andry Glenfellow, Female Halfling Paladin 2
Small (2'10") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 27 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)13 (+1) 13 (+1)13 (+1)
Skills Performance +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 280 gp.


Social Check DCs

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