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NPC Generator

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Advanced [show]


Dabbledob Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He wears long strands of opal and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a rose on it. He has dyed his greying black hair a little too much giving a sharp black color. His eyes, though not visible through his cowl, are violet.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A freak accident while working with his Barkeep father left him crippled. During his travels, Dabbledob and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Dabbledob discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Dabbledob fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He desires power and/or immortality; and he is greedy

Ideals: Optimist. Flaws: Disease. Bonds: Rich, Adventurer, Religious. Occupation: Mayor

Voice: Jittery and nervous

Attributes [hide]

Dabbledob Nopenstallen, Male Gnome Monk 13
Small (3'2") Gnome, True Neutral (CR 13)
Armor Class 12
Hit Points 105 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)14 (+2) 9 (-1)9 (-1)
Skills Deception +3, Investigation +6
Senses Passive Perception 9
Languages Common, Gnome, Elven, Druidic
Attacks Melee +3 / 4d4-1, Ranged +5 / 4d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Dreali Quinten, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His red hair is knotted and matted. His eyes are violet and catlike.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He plays an instrument quite well.

History: He was raised in a white middle class family as the only child. Like his mother and his sister before him, after school he went straight into learning to become a Sculptor. He has never given up on his writing dream.

Motivation: Further expansion of business.

Ideals: Athletic, Artistic. Flaws: Mundane. Bonds: Job. Occupation: Sculptor

Voice: Indian accent

Attributes [hide]

Dreali Quinten, Male Half-Elf Sorcerer 1
Medium (5'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 9 (-1)11 (+0)
Skills Performance +2, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Gale Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears tight fighting clothing, which leaves very little to the imagination. His fur is greying and his face has many wrinkles. He has a dull look in his amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gale is combative with any and all who dare try his patience in the slightest.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gale fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Fighting, Justice. Bonds: Immigrant, Mentor, Criminal record. Occupation: Seamstress

Voice: Speaks with back of mouth

Attributes [hide]

Gale Grass, Male Tabaxi Cleric 3
Medium (5'4") Tabaxi, Lawful Evil (CR 3)
Armor Class 10
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Intimidation +4, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Luthra Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. Her golden hair is drawn into a tight pony tail with a card scrunchie. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born in the south, but her parents moved at a very young age to the east. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She struck the Mortician job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Fighting. Bonds: Rich, Job, Nature, Immigrant. Occupation: Mortician

Voice: Posh accent

Attributes [hide]

Luthra Murnig, Female Gnome Aristocrat 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)10 (+0) 12 (+1)7 (-2)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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