Dreali Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears just a tan suit. He has golden hair. He wears round tiny glasses practically rammed into his face.
Personality: He is very quiet and rarely speaks above a whisper. He also hits on women, regardless of circumstances.
History: Born in a small village he learned the ways of the warrior from his father. He struck it rich when he found rare goods in large quantities. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dreali fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against illithids; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy. Bonds: Has a crush, Rich, Enemies. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. 1 Masterwork Heavy steel shield. 1 Breastplate.
Suhnae Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. With a patchy brown beard and wild brown hair. His eyes, though not visible through his cowl, are hazel.
Personality: He hates giants. He views them as having robbed his home of its proper glory. Animals are drawn to him, and he is able to talk to them.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He tends to his Animal Trainer job now, and dutifully fulfills any obligations he has.
Motivation: To clean up the streets; and to be a farmer again
Ideals: Gifted, Athletic. Bonds: Enemies, Job, Guardian. Occupation: Animal Trainer
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 8 (-1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
Possessions: 200 gp. Blue quartz (5 gp). Onyx (40 gp). Red garnet (160 gp).
Kelter Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male wears a white costume with the symbols of death on his torso. He is tall, broad shouldered and powerfully built. His hair, while still mostly auburn, has prominent grey streaks. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a minor phobia of water and hates getting wet.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is currently in port desperately looking for someone to get him out; and he desires power and/or immortality
Ideals: Logical. Flaws: Addict, Fearful. Bonds: Adventurer, Slave. Occupation: Tailor
Voice: Pronounces O like U
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 70 (10d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Elven, Giant
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 |
Possessions: 210 pp. Eye agate (6 gp). Alexandrite (800 gp). Deep green spinel (60 gp). Black pearl (800 gp). Citrine (70 gp). Pink pearl (60 gp). Red spinel (60 gp).
Criella Devotion, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear green clothing when she does not wear armor. Her blue hair is heavily combed to the right. She has white eyes and a green hat with a grey feather.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She uses divination through singing.
History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She has been a successful dealer in antiques buying low and selling high.
Motivation: Meet up once more with her childhood friend; and she's looking for her big break
Ideals: Joker, Gifted, Entrepeneur. Bonds: Immigrant, Rich, Adventurer. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (4'9") Tiefling, Neutral Evil (CR 13)
Armor Class 12
Hit Points 30 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Auran
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 pp. Peridot (20 gp). Zircon (20 gp). Amethyst (70 gp). Freshwater pearl (11 gp). Freshwater pearl (11 gp). Golden yellow topaz (1300 gp). Deep blue spinel (1300 gp). Black star sapphire (800 gp). Sardonyx (20 gp). Alexandrite (1300 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

