Nemeia Wit, Female Tiefling [Permalink]
Personal [hide]
Description: This tall, slender woman wears a black tunic with brown highlights, and long red pants that bunch up around her shoes. She has dyed her greying dark red hair a little too much giving a sharp dark red color. Her eyes are likewise black.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Animals are drawn to her, and she is able to talk to them.
History: Nemeia was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Ostracized due to the martial powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She's since become an addict/alcoholic.
Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Gifted. Flaws: Antagonistic, Addict. Bonds: Poor, Criminal record. Occupation: Courier
Voice: Farmer accent
Attributes [hide]
Medium (4'10") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 25 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 200 gp. Brass mug with jade inlays (200 gp). Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anthony Brownrigg, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey clothing when he does not wear armor. His long white hair is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.
Personality: He dislikes all the random violence that takes place in the west. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He got into the Beggar business at a young age. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He left for the west, certain he would find work there.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Pacifist, Gifted. Bonds: Job, Immigrant. Occupation: Beggar
Voice: Sounds elderly
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp. Solid gold idol (200 gp). 1 Healer’s kit.
Azzakh Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'2" and muscular, this southern man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. He wears a broad hat to cover his moderate length red crest. He tend to wears goggles to shield his eyes.
Personality: He snorts whenever he laughs or is feeling confident. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Azzakh was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: Money/treasure.
Ideals: Athletic. Bonds: Rich, Immigrant, Religious, Enemies. Occupation: Body Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 5)
Armor Class 9
Hit Points 14 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 4 (-3) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 500 gp.
Naill Iranapha, Male Elf [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across his face, he sports blue clothing, slightly heavier than average wear. His blonde hair and beard is wavy and long. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is almost excessively polite to everyone, even when angry. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Naill was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Body Guard. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has money and likes to spend it.
Flaws: Shy. Bonds: Rich, Job, Adventurer. Occupation: Body Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Elf, Chaotic Good (CR 10)
Armor Class 9
Hit Points 60 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Celestial, Orc
Attacks Melee +6 / 3d6+2, Ranged +3 / 3d6-1, Grapple +2
Possessions: 200 pp. Deep blue spinel (1200 gp). Violet garnet (1200 gp). Black pearl (1200 gp). Amber (70 gp). Golden yellow topaz (1200 gp). Bloodstone (20 gp).
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Their contribution stands as a beacon of hope for all adventurers!

