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NPC Generator

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Advanced [show]


Bolhild Frostbeard, Female Dwarf [Permalink]

Personal [hide]

Description: A 4'1" western woman, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her moppish brown hair is in a traditional bowl cut. Her eyes are green.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: She was born in a small forest village. A gifted student she started as a Bricklayer, but she got bored and became a Painter. She struck the Painter job and began her own company from there.

Motivation: She wants revenge against gnolls; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Flaws: Antagonistic, Fearful. Bonds: Nature, Job, Enemies. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Bolhild Frostbeard, Female Dwarf Adept 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)16 (+3) 16 (+3)10 (+0)
Skills Nature +5, Stealth +4
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Elven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 3000 cp.


Social Check DCs


Donaar Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He keeps his red crest in a flapper bob. He has several tiny aquamarine earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south to a Tanner, Donaar learned a great deal about his father's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He tends to his Tanner job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and to unite with his brother

Ideals: Passionate. Bonds: Rich, Slave, Job, Family. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Donaar Lhamboldennish, Male Dragonborn Warlock 1
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)11 (+0) 12 (+1)7 (-2)
Skills Athletics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 130 gp. Red garnet (50 gp).


Social Check DCs


Amnon Still, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he prefers to wear flannel. His dark red hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the east. Amnon was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Bounty Hunter. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is content; and an old rival family wants him found

Flaws: Shy, Mundane. Bonds: Family, Immigrant. Occupation: Bounty Hunter

Voice: High pitched and raspy

Attributes [hide]

Amnon Still, Male Tiefling Aristocrat 13
Medium (6'1") Tiefling, True Neutral (CR 13)
Armor Class 11
Hit Points 73 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1

Possessions: 4000 gp. Citrine (60 gp). White pearl (140 gp). Rock crystal (60 gp). Black pearl (1600 gp). Rhodochrosite (6 gp). Moonstone (60 gp). Emerald (1500 gp). Tiger eye turquoise (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pâsh Kelsey, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears round tiny glasses practically rammed into his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A few years later when the west was not economically sound they moved to his current location. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Immigrant, Rich. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

Pâsh Kelsey, Male Half-Orc Rogue 11
Medium (5'6") Half-Orc, Chaotic Good (CR 11)
Armor Class 11
Hit Points 52 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)10 (+0) 13 (+1)10 (+0)
Skills Arcana +4, Athletics +7
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +7

Possessions: 390 pp. Carved bone or ivory statuette (10 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs

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