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NPC Generator

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Advanced [show]


Mardnab Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: She dresses like a well dressed Bounty Hunter does. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has shaved her head bald. Her eyes, though not visible through her cowl, are blue.

Personality: Her tongue was cut out and she uses sign language. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Mardnab was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was taken as a slave by a traveling circus and forced to perform She tends to her Bounty Hunter job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job; and she is wracked by social anxiety

Flaws: Disease, Fearful. Bonds: Job, Poor, Slave. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Mardnab Silverthread, Female Gnome Warlock 11
Small (3'0") Gnome, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 85 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 16 (+3)11 (+0) 12 (+1)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 1600 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs


Damaia Luck, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She sports green clothing, slightly heavier than average wear. Beneath her clothing is a huge mess of scar tissue. Her purple hair is knotted and matted. She wears large thick round spectacles.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She was granted divine powers by her dying brother.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Slave, Religious. Occupation: Miner

Voice: Whispers

Attributes [hide]

Damaia Luck, Female Tiefling Monk 7
Medium (5'1") Tiefling, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)15 (+2) 14 (+2)16 (+3)
Skills Deception +6, History +5
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: 11000 sp. Deep blue spinel (1300 gp). Alexandrite (1300 gp). Sard (60 gp). Rock crystal (60 gp).


Social Check DCs


Ermina Nash, Female Human [Permalink]

Personal [hide]

Description: This southern woman is well dressed, but even with her fine clothing she looks run-down. Her clothes are grease stained in places. With wild brown hair. She wears a mask on her face.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She used her abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and she has comitted a past crime that haunts her to this day

Ideals: Extrovert. Bonds: Poor, Immigrant, Criminal record, Nature. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Ermina Nash, Female Human Warlock 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)11 (+0) 14 (+2)9 (-1)
Skills Investigation +2, Persuasion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: Just what you see.


Social Check DCs


Morgran Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He very much looks the part of a Sailor. He carries with him a set of flails, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is long and auburn with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. He wears a mask on his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his mother and his brother before him, after school he went straight into learning to become a Sailor. He then took over the family business and is one of the better Sailor for hire.

Motivation: Further expansion of business; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Mundane. Bonds: Job. Occupation: Sailor

Voice: Speaks with squeezed throat

Attributes [hide]

Morgran Dankil, Male Dwarf Monk 8
Medium (4'1") Dwarf, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 57 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 7 (-2)11 (+0)
Skills Deception +3, Religion +3
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 30 pp. Jasper (20 gp). Red spinel (100 gp). Golden yellow topaz (400 gp). Alexandrite (400 gp).


Social Check DCs

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