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NPC Generator

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Advanced [show]


Henry Tattersall, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His red hair and beard is wavy and long. His eyes are blue.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a very good compulsive liar and kleptomaniac.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Henry was left his mother's suit of armor and trained in its use and care. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He desires power and/or immortality; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Secretive. Bonds: Enemies, Criminal record, Military, Adventurer. Occupation: Doctor

Voice: Squeaky

Attributes [hide]

Henry Tattersall, Male Human Rogue 11
Medium (5'7") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 60 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)16 (+3) 11 (+0)13 (+1)
Skills Deception +5, History +7
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Giant
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 110 pp. Alexandrite (800 gp). Deep blue spinel (800 gp).


Social Check DCs


Lance Brixton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears a grey shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His hair is chestnut and curly. He tend to wears goggles to shield his eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.

History: His father raised him in a mountain cabin. Lance liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Philantrophist. Flaws: Disease. Bonds: Guardian, Nature, Debt. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Lance Brixton, Male Human Wizard 1
Medium (5'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 3000 cp.


Social Check DCs


Dimble Beren, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue coat over a black low-cut shirt, and a Stetson hat upon his head. His brown hair is greying along the sides and has receded to reveal a widow's peak. This amber eyed southerner is not easily forgotten.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He also hits on women, regardless of circumstances.

History: He got into the Fortune-teller business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has worked as a Fortune-teller like his father before him.

Motivation: He'd like to take his coworkers down a peg; and wants a kiss

Ideals: Disciplined. Bonds: Immigrant, Has a crush, Job, Rich. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Dimble Beren, Male Gnome Expert 3
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)18 (+4) 9 (-1)14 (+2)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Goblin, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Traubon Broodfist, Male Dwarf [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he wears a brown collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His silver hair is greying along the sides and has receded to reveal a widow's peak. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sailor. He has drifted from career to career and currently works as a Sailor.

Motivation: He has a rivalry with the Church that dominates his actions; and a rival would like him out of the picture

Flaws: Sensitive. Bonds: In love, Criminal record, Job, Religious. Occupation: Sailor

Voice: Jittery and nervous

Attributes [hide]

Traubon Broodfist, Male Dwarf Monk 4
Medium (4'2") Dwarf, Neutral Evil (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 17 (+3)11 (+0) 17 (+3)8 (-1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp. 1 Everburning torch. 4 Alchemist’s fire.


Social Check DCs

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