Jelenneth Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears suspenders and blue workpants. Her shirt is grey, and she wears a heavy blue leather apron most of the time. She has a long black ponytail with little hanging trinkets. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is mildly Elf supremacist, though she does not identify as such. She is a ruthless business woman, a trait she acquired from her mother.
History: The child of a Junk Dealer, who enjoyed hunting, Jelenneth was taken on many hunting expeditions. She moved out east to avoid the crime she committed. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and she has comitted a past crime that haunts her to this day
Ideals: Entrepeneur. Flaws: Insomniac, Racist. Bonds: Nature, Criminal record. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. Brass mug with jade inlays (100 gp).
Margery Anderton, Female Human [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her scimitar with her veritable burlap sack of a shirt. Her black hair is styled in orderly dreadlocks. She has hazel eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. As long as the job gets done she does not care how it got done.
History: The child of southern immigrants she idolized her father. Margery abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She's in love; and she has a crush on the local sellsword
Ideals: Professionalism. Flaws: Secretive. Bonds: Immigrant, Adventurer, Has a crush. Occupation: Unemployed
Voice: Gruff and masculine
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: White pearl (140 gp).
Oppleby Turen, Male Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this southern man wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: Oppleby was raised in a hard working conservative environment. He has had some formal poetry training, and achieved minor success. He inherited the family business which he has now maintained for 11 years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Athletic, Optimist, Artistic. Bonds: Enemies, Job. Occupation: Server
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 10)
Armor Class 14
Hit Points 52 (10d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +6
Possessions: 1900 gp.
Audhild Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing colorful clothing, dressed as a Spice Merchant. She keeps her long red hair kept up in a rat tail. Her eyes are a pleasant hazel.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born at the edge of vast plains. When she was little, her rather wealthy family often ventured across the plains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Audhild took refuge in the ruined castle and found the beat up falchion and armor she uses now. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Her relatives are trying to arrange a marriage; and to settle down with her crush
Ideals: Impeccable, Logical. Bonds: Nature, Has a crush, Family. Occupation: Spice Merchant
Voice: Irish accent
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Good (CR 7)
Armor Class 10
Hit Points 69 (7d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 17 (+3) | 9 (-1) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 70000 cp. A necklace of small pink pearls (1000 gp). Carved bone or ivory statuette (60 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

