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NPC Generator

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Advanced [show]


Dondon Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears a white tunic with brown highlights, and long black pants that bunch up around his shoes. His clothes are grease stained in places. He wears a Stetson hat to hide his balding. He has gray eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Dondon was born in the south. At a young age he loved to build and create. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert, Persistence. Flaws: Shy. Bonds: Poor, Immigrant, Nature. Occupation: Apothecary

Voice: Shortens vowels

Attributes [hide]

Dondon Glenfellow, Male Halfling Wizard 10
Small (3'2") Halfling, Lawful Evil (CR 10)
Armor Class 13
Hit Points 35 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 6 (-2)16 (+3)
Skills Acrobatics +6, Insight +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: Banded agate (4 gp). Azurite (4 gp). Brown-green garnet (100 gp).


Social Check DCs


Shane Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has styled his black hair well, parting it to the right. He has hazel eyes and a brown hat with a black feather.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He comes from a rich eastern family. Shane was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Knight. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Immigrant, Rich. Occupation: Knight

Voice: Aggressive tone

Attributes [hide]

Shane Gracey, Male Human Sorcerer 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 12 (+1)18 (+4)
Skills Intimidation +6, Medicine +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 300 gp. Black pearl (900 gp). Hematite (14 gp). Citrine (40 gp).


Social Check DCs


Crampernap Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and tan workpants. His shirt is red, and he wears a heavy tan leather apron most of the time. His blonde hair is braided into rings. His amber eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Crampernap studied abroad. His father was a soldier and died while he was still young. Crampernap was left his father's suit of armor and trained in its use and care. Due to his spouse's obsession with being a Adventurer they were divorced and he won custody of their son. He worked as a Navigator, and he later adopted a second son.

Motivation: To unite with his sister; and he has money and likes to spend it

Ideals: Philantrophist, Gifted. Bonds: Military, Family, Rich. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Crampernap Umbodoben, Male Gnome Rogue 4
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 17 (+3)12 (+1)
Skills Acrobatics +4, Nature +4
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 30 pp. Deep green spinel (80 gp). 1 Minor magic item.


Social Check DCs


Tarhun Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He is portly but not overly obese. He wears his gold crest up. His eyes, though not visible through his cowl, are red.

Personality: This man loves music and to teach people music more than just about anything. He plays an instrument quite well.

History: He was born to a criminal king-pin and mafia family He moved from fad to fad and when he turned 15 he discovered music. He now spends his time doing works of charity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to find somewhere to settle down

Ideals: Artistic, Philantrophist. Flaws: Mundane. Bonds: Criminal record. Occupation: Blacksmith

Voice: Low range voice

Attributes [hide]

Tarhun Fharngnarthnost, Male Dragonborn Commoner 4
Medium (6'1") Dragonborn, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 0 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)11 (+0) 15 (+2)8 (-1)
Skills Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 17000 sp. 1 Minor magic item.


Social Check DCs

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