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NPC Generator

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Advanced [show]


Ermina Iranapha, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman stands a little under 5'2" and is a bit bulky. She is very muscular particularly in the legs. She is renowned for her bright violet dresses and hats. Her red hair is cut jaggedly and amateurishly. She wears large thick round spectacles.

Personality: She never swears and excessively uses polite adverbs when speaking. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Born in the west her family was never financially stable. A few years later when the east was not economically sound they moved to her current location. She inherited the family business which she has now maintained for 9 years.

Motivation: Sabotage a competitor; and she is content

Ideals: Optimist. Flaws: Mundane. Bonds: Immigrant, Poor, Job. Occupation: Blacksmith

Voice: Old thin voice

Attributes [hide]

Ermina Iranapha, Female Half-Elf Commoner 1
Medium (5'2") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)12 (+1) 10 (+0)12 (+1)
Skills Animal Handling +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Herleva Sydney, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is typically in her Miner uniform. Her long blonde hair is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Herleva grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Herleva. She has drifted from career to career and currently works as a Miner.

Motivation: She is a bit of a kleptomaniac; and wants to open a new tavern

Flaws: Sensitive, Impulsive. Bonds: Poor, Job, Criminal record. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Herleva Sydney, Female Human Paladin 1
Medium (4'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)11 (+0) 8 (-1)12 (+1)
Skills Deception +3, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. Sard (70 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nordak Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey costume with the symbols of his god on his torso, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'11" when asserting himself. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His brown unseeing eyes seem to look past you.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Energy wise he seems alert and responsive.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 17th year, his parents were killed by a dire rats raid, leaving Nordak alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Nordak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Optimist, Professionalism. Flaws: Disease. Bonds: Religious, Enemies. Occupation: Barkeep

Voice: Pronounces O like U

Attributes [hide]

Nordak Fireforge, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 25 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 16 (+3)16 (+3) 13 (+1)7 (-2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Celestial, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2000 sp.


Social Check DCs


Beatrice Barclay, Female Human [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a simple burlap shirt and baggy pants. She conceals her lance with her veritable burlap sack of a shirt. She wears her red hair up. She is baby faced.

Personality: Prone to second guessing herself, she comes off as nervous. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born in the east her family was never financially stable. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wants to work out more often.

Ideals: Athletic, Opinionated. Flaws: Shy. Bonds: Poor, In love. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Beatrice Barclay, Female Human Ranger 2
Medium (5'5") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 15 (+2)12 (+1) 7 (-2)8 (-1)
Skills Animal Handling +0, Investigation +3
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 pp.


Social Check DCs

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